now another question, how I could check the turns later of ocurred somthing? I have done the “always check” (or something so) and the flag that active this. But I don’t know how to do the event.
And one more question, Anybody knows how to set a conversation event for any character talk with a specific?
Any->“Lyn” (Something like this.)
Put in “0” for “any”
Ok, I’m going to try this.
Hey people, exist any way of doing the world map nodes smaller and works?