Question regarding Follow-Up Attacks

Hello. One year later, and I’m still doing my first hack.
This time, I want to ask a very simple question.
How can I prohibit a weapon from performing follow-up attacks?
I added ballisticians and brand new ballistae to my game, and I want them to function like they did in the DS Archanea games, where they cannot make a follow-up attack / double the enemies.
The thing is… I don’t know how to do that. Can it actually be done?
I think it can, since Eligor’s Spears made the 1-2 range physical weapons unable to follow-up attack.

Well, that’s the only thing I wanted to ask. Thank you, whoever is reading this!

2 Likes

If I’m right. Using high numbers in Weight can make the weapon heavier and as result make it only attack once.
However, this is only a short time solution and sometimes won’t work as planned.

I quickly did this:
Changed ‘‘Weight’’ to 60 and give a test in a mage, considering they have status like 28/29 skill and speed. After some tries with low numbers, the 60 worked, and they only attacked once.
I hope this can help, however may someone with more experience could give a better answer, changing some HEX Codes that I unfortunately don’t understand could give more pleasant results…
But by now this is a not so dangerous way of doing what you plan.
I wish the best of luck for you and your project.
I hope this can help you.

2 Likes

if you’re using skill systems, put in 0xC in this box

20211120_192948

4 Likes

Thank you so, so much! That does the trick!
I also want to thank Dark for their kind words, damn I love this community. :heart:

2 Likes