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I’m entirely unsure if this is something that people would even be remotely interested in, but I intend to work on it to completion regardless!
Over the past few months I’ve been diving deep into romhacking FE13, Awakening, using several tools. Namely, the incredible accessibility of the Paragon tool has allowed me to learn how to do a lot of interesting things. I’ve worked to create the beginnings of a lore-indulgent romhack for Fire Emblem Awakening that also alters the gameplay mechanics in a way that will hopefully keep it fresh enough to play over again, one of my main goals being to increase the desire to try a wide variety of classes and characters. This mod in particular is designed for Citra, the 3DS emulator, first and foremost.
My main goal when creating this hack was to add little easter eggs to a lot of the small things in the game, namely the available items. It quickly became significantly bigger than that. Awakening has a lot of plot holes and shallow storytelling that is only answered by later entries on the 3DS. I aim to put the story together in a more cohesive way by fleshing out the dialogue and information provided based on what’s given by other sources, as well as improve lackluster parts of the game’s storytelling in general.
There are various things I aim to change, including
- Giving Robinsexuals additional support paths
- Including new dialogue in story exposition and supports or even redoing supports entirely, while still making everything new feel like it belongs.
- Answering things that aren’t answered in the game with information provided from other sources such as later games or commonly accepted community knowledge.
- Fix inaccuracies, weird inconsistencies, and stuff that might not make sense in the big picture.
- Many, many other things.
One of the other main issues that is often raised with Awakening is how easy it is to break mechanically. While this isn’t necessarily a bad thing, and lent itself nicely to Apotheosis, it does make it a little easy to rush to the end of the game and get to the postgame grind. I wanted to take the opportunity to make the mechanics fresh as well as the story. Thus, I began testing small gameplay changes. THESE CHANGES ARE NOT DESIGNED TO BE EXTREMELY HARDCORE BALANCED. They are, however, designed around Hard/Classic play. In effect, this is less of a “rebalance” and more of a “remix.” The changes in mind include
- Class fine tuning, attempting to give each class its own niche, or at least make them more divergent and improve the ones that fall behind.
- Removing STRs lmao
- Make characters that are less viable more enticing to use, and if need be slightly toning down characters that tend to be used more.
- Add a fresh take on weapons and balancing, including adding siege tomes, nerfs and buffs to weapons, and changes taken from other fire emblem games to put a spin on the gameplay. These are not intended to be the most balanced thing in the world, but they should mix things up.
- Villager now promotes into Soldier, and Soldier has had its caps and growths significantly altered to bring it in line with other advanced classes.
- Recruitable Mustafa with fully fledged supports
- Recruitable Phila with fully fledged supports
- Tons of other changes.
I have had a large technology disaster and lost a lot of important documentation and resources. Repairs are inbound and this thread will be in better shape following 0.9.8’s release. Apologies to anybody checking out the thread, you can follow development more closely on gamebanana for the time being until I have remade documentation/etc.
NOW COMPATIBLE WITH GAY AWAKENING!
I don’t know what the record for most edits to a post is, but my inability to proofread anything whatsoever means I’ll probably have broken it way before this hack is complete.
v0.9.7 is now here, featuring the first actual playable paralogue for Awakening (for real this time!) A bunch of other features come with this one, such as hidden treasure in the sand maps as well, so be sure to check it out.
This hack is presently on temporary hiatus until I can get engage out of my brain.
Here is a link to the modded files. As ever, you need to dump your own roms.
To install, simply right click on the game in Citra, select open mod location and paste the unzipped files into the romfs folder there. If there isn’t a romfs folder, you just need to make one and then put the unzipped files in there. This tutorial will help for those of you with a modded 3DS or flashcart.
Making this possible and accessible in the first place is because of Thane98. Thanks to the amazing tools in Paragon and Exalt, progress isn’t as slow as it could be. With enough feedback, I could make something cool out of this. This will probably be quickly updated, as I’m still playing around with a lot of the gameplay changes. There is a lot I still want to do!
Oh yeah, and I have a discord for it too now. I want to build a space that helps progress 3DSFE hacking in general!