Problems with an AFEV

Okay, so to the people who have played bloodlines. In chapter 4, after you kill Assassin Seeker. You have to wait a turn before the events that happen when he dies to begin, because it was a turn event. But now I want it to work so after he dies, the after-he-dies-event happens right off the bat. So I changed it to an AFEV and did all the DQ things as well. But I ran into a little problem.

Once the snake seeker fight begins and you end your turn. The event where Assassin Seeker dies gets repeated. And it resets every single time. I’m sure there’s an easy fix, but idk what to try. I think it has to do with the LOMA commands? Here’s my script. Its really long but yeah.

AFEV 0x0 SeekerReturns 0x20

SeekerReturns:
FADI 10
MUEN 0x5
ASMC 0x7A8B9
LOU1 AlliesFinal
ENUN
FADU 10
TEX1 0x8BE
REMA
_0xE3 0xCB401C [100x10-1,150x10-1] // -------------------------------------------------------------------------
SOUN 0x2F6
LOU1 SeekerFinal
ENUN
STAL 10
MUEN 0x1
STAL 20
MUS1 0x35
TEX1 0x88E
REMA
MOVENEXTTO Lyn Jerme
MOVENEXTTO Eliwood Jerme
ENUN
CAM1 Lyn
TEX1 0x88F
SOUN 0xD2
MORETEXT 0x890
REMA
MOVE Lyn [7,16]
ENUN
MOVENEXTTO Eliwood Lyn
ENUN
CAM1 Lyn
TEX1 0x891
REMA
CURF Heath
TEX1 0x892
REMA
TEX1 0x893
FAWU 10
SOUN 0xAC
REMA
MOVENEXTTO Heath Lyn
ENUN
TEX1 0x894
REMA
FAWI 20
MUEN 0x1
FAWI 50
DISA Jerme
CAM1 [9,11]
SOUN 0xF5
_0xD0 0xFFFFFF10 0xFFFFFF15 0x42
WORD 0x8011499
LOU1 SeekerViperian
WEA1 Flames
ENUN
STAL 50
MUS1 0x36
TEX1 0x895
REMA
CURF Heath
TEX1 0x896
REMA
IFUF 0x00 0x07 Fiora
MOVENEXTTO Fiora Heath
ENIF 0x07
ENUN
TEX1 0x897
REMA
ENUN
//Rumble
IFUF 0x00 0x08 Isadora
CURF Isadora
MOVENEXTTO Isadora Fiora
ENIF 0x08
ENUN
TEX1 0x898
REMA
ENUN
MOVENEXTTO Heath 0x56
ENUN
IFUF 0x00 0x09 Fiora
MOVENEXTTO Fiora Heath
ENUN
ENIF 0x09
TEX1 0x899
REMA
ENUN
// nobia and agalli rescue
IFUF 0x00 0x0A Isadora
MOVENEXTTO Isadora Lyn
ENUN
ENIF 0x0A
DISA Eliwood
ENUN
STAL 20
DISA Lyn
ENUN
IFUF 0x00 0x0B Isadora
MOVE Isadora [20,10]
ENIF 0x0B
SOUN 0xD2
STAL 10
SOUN 0x10E
STAL 10
ENUN
SOUN 0x129
STAL 30
//SOUN 0x2FF
ENUN
STAL 10
SOUN 0x2F4
FADI 2
// Bram’s nightmare
MUEN 0x1
ASMC 0x7A8B9
LOMA 0x35 [7,4]
LOU1 BramHead
ENUN
STAL 50
FADU 1
CAM1 [15,12]
CURF Lyn
FADI 2
BACG 0x5B
FADU 10
TEX1 0x89A
REMA
STAL 20
FAWI 20
SOUN 0x2EA
LOU1 Ajatar
FAWU 20
MUS1 0x04
ENUN
STAL 20
ENUN
//MOVE Kent Lyn
//ENUN
TEX1 0x89B
REMA
MOVE Eliwood [2,8]
ENUN
TEX1 0x89C
REMA
//WarpOut(Kent)
ENUN
STAL 25
FAWI 20
REPOS Kent [3,8]
FAWU 20
ENUN
TEX1 0x89D
REMA
MOVE Eliwood [2,16]
ENUN
FAWI 20
REPOS Kent [2,17]
ENUN
FAWU 20
MOVE Eliwood [16,16]
ENUN
SOUN 0x2EA
FAWI 20
REPOS Kent [18,16]
FAWU 20
ENUN
TEX1 0x89E
REMA
MOVE Eliwood [21,10]
ENUN
SOUN 0x2ED
FAWI 10
LOU1 AjatarAll
ENUN
FAWU 10
MOVE Eliwood [20,3]
ENUN
MOVE Eliwood [1,6]
ENUN
FADI 10
BACG 0x5B
FADU 10
TEX1 0x89F
MUEN 0x10
MUS1 0x31
STAL 40
MUS1 0x4F
MORETEXT 0x8A0
REMA
MUEN 0x5
FAWI 2
ASMC 0x7A8B9
LOMA 0x31 [7,4]// mapchange
LOU1 WakeUp
ENUN
FAWU 3
CAM1 Lyn
CURF Lyn
STAL 20
FADI 10
BACG 0x15
FADU 10
TEX1 0x8A1
REMA
FADI 2
ASMC 0x7A8B9
MUS1 0x42
ENUT 0x04
LOMA 0x04 [15,13]
LOU1 FinalFite
ENUN
LOU1 Viperian
ENUN
FADU 10

CAM1 Heath
CURF Heath
TEX1 0x8A2
REMA
//CAM1 [7,5]
//STAL 10
SOUN 0xAB
CAM1 [11,12]
STAL 10
LOU1 BramAndDeweyReturn
ENUN
STAL 10
MOVE Eliwood [11,9]
MOVE Lyn [10,10]
ENUN
TEX1 0x8A3
REMA
CAM1 [11,4]
STAL 10
TEX1 0x8A4
REMA
CAM1 Lyn
STAL 10
TEX1 0x8A5
REMA
CURF Lyn
CURF Eliwood
TEX1 0x8C9
REMA
ITGC Lyn Berserk
ENDA

How come the AFEV doesn’t have its own ID? It’s currently set to 0, so it doesn’t surprise me that it keeps firing.

…right

still weird probs. PM’d

is the AFEV in misc or in turnbasedevents?

are you sure you didn’t overlap an event ID somewhere?