Demo is content up to Pewter.
Beta Release (found in discord):
v0.20: Public release pending. ETA Late January.
v0.10: Nov. 14, 2020
v0.06: Sept. 29, 2020
v0.05: Sept. 12, 2020
Playtesters wanted! Join the discord above to playtest or follow development.
Pokemon gen1 but fire emblem combat. It currently goes up to Brock.
Re-live your journey through Kanto in this reimagining of Pokémon. Battle with your whole party at once, and devise strategies to take down the toughest foes. Catch and evolve Pokémon as you train up your favorites. Enjoy balanced gameplay where grinding has little effect and swapping out team members may be the key if you’re struggling. You play your way in this fun, fast-paced game.
- Combat arts
- Supereffective attacks
- Classes = pokémon
- Catch new ones
- Many quality of life features
- Combat is challenging but fair
- Pokémon revived at pokécenters
- Dialogue/story is sparse and usually optional
- Freely explore Kanto
- Fast-travel via route signs
jrpg styled walking in townseventually
- Grinding possible but exp formula prevents becoming overlevelled
Thank you all!
Scub - items & movesets
DangerRadius - Huichelaar
Capture - Tequila
EffectivenessRework - Tequila
SkillSystems - circles, Sme, & others
Trap Rework - Sme
Combat Arts - Sme
FreeMovement - Sme (eventually to be inserted)
ModularPreBattleSkills - Myself
PromoteOnLvl - Myself
Map/chapter transitions - Huichelaar
I’ve edited all of these systems in some (often minor) way to better fit Pokemblem.
7743, without whom this project would not be possible. He’s added many features and patches to FEBuilder that I greedily requested, and has always offered support when I was having trouble.
FEGBA formatting (including tracing or redrawing) - Vesly
Trainer sprites - Zaim
Pokemart Clerk - Zaim
Tileset water animations - N426
Evolution stones - N426
Pewter Tileset Palette improvements - Zoramine
- Spriter’s resource FRLG (link).
- Maps originally ripped by: Bob799, Sapphire_Dragon, fabnt, Axmarrone, Hoeloe
- FR/LG Trainers originally ripped by: Sapphire_Dragon
Examine item fix - Sme
Fates exp - Crazycolorz5
Levelup rework - Zeta
Dynamic equip - Gamma
GetDeployedUnitX - Snek
Full Heal item - MintX
Debuffs restore quicker, lvls above 31 saved, additional trap types, effectiveness calcs - Myself
256 Col Title Screen - Leonarth
All instrument - Blazer
254 minimugs - Gryz
CasualMode - circles
Ch titles as text - circles
Drumfix - circles
remove control enemy - Brendor
Split menu - Stan, circles
Escape - ngmansion, aera
GetPressedKeys - Shuusuke
GetUnitDistance - Snek
RescueEvent - circles
EMS - Stan
Ai & LeaderAI fix - Stan
Battle Stats - Tequila
UNCM - Tequila
AIDangerMapFix - Gamma
HPBars - Circles
ImprovedSoundMixer - ipatix
NicerFog - Leonarth
MagicSwordRework - Sme
MMB - Zane
NarrowFont - Scraiza
RNGRandomizer - TR143
Sound_NIMAP - circles, Alusq
about a hundred more - 7743
Pokemblem project assets are free to use (with credit).