It’s a monumental task to do this for 151 sprites, so for the ones he has not done yet, they now use the HGSS sprites processed through a python script (and they tend to look a little faded or out of place compared with redppr’s expertise).
I’m also just shy of 1k discord members, so let’s hit that goal!
I’ve been working on making Free Movement keep the camera centered on the active unit, which took me a lot longer than it should have, as I couldn’t figure out how to have it sync up with the moving sprite. I’m excited to add this into the public release in a few weeks.
Shoutouts to Sme, Mokha, and Huichelaar for their work on free movement.
I’m procrastinating from polishing free movement by finally expanding past 62 units. The proc says there’s 144 units (I clearly screwed up my event to load all pokemon lol).
It’s been numerous hours working on this and seeing it function so well is satisfying, but there are many things left to iron out.
For example, I still need to at least make the current party show up in the items menu, if not all units.
I’m sorry, there was an issue with my localization process. I couldn’t find the patch you used to display English chapter titles, so I couldn’t replace it with Chinese
Shoutouts to Mokha and Sme for their work on Free Movement. I’ve made it seamlessly switch between grid based battles and rpg movement after a ton of work.
So I tried to revive the dome fossil and get kabuto, but when I did, the pokemon disappeared and now I can’t get kubutops, is there any more kubuto fossils? The other two fossils worked completely normally and were transfered correctly, just not the dome fossil.