Trailer
Demo is 27 chapters / areas to explore.
Patch to FE8U How to patch a rom. Online patcher.
Current Release -
v0.21: Jan 29, 2021 - Various bugfixes
v0.20: Jan 18, 2021
Save files from previous versions should work as long as you use Restart Chapter. If you load via old “Resume” data or through an old savestate, bugs may occur.
v0.10: Nov. 14, 2020
v0.06: Sept. 29, 2020
v0.05: Sept. 12, 2020
Playtesters wanted! Join the discord above to playtest or follow development.
About
Pokemon gen1 but fire emblem combat. It currently has 27 chapters, which is content up to Misty.
Re-live your journey through Kanto in this reimagining of Pokémon. Battle with your whole party at once, and devise strategies to take down the toughest foes. Catch and evolve Pokémon as you train up your favorites. Enjoy balanced gameplay where grinding has little effect and swapping out team members may be the key if you’re struggling. You play your way in this fun, fast-paced game.
Features:
- Combat arts
- Supereffective attacks
- DangerZone
- Classes = pokémon
- Catch new ones
- Many quality of life features
- Combat is challenging but fair
- Pokémon revived at pokécenters
- Dialogue/story is sparse and usually optional
- Freely explore Kanto
- Fast-travel via route signs
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jrpg styled walking in townseventually - Grinding possible but exp formula prevents becoming overlevelled
Credits
Thank you all!
Development
Vesly
Scub - items & movesets
Systems
DangerRadius - Huichelaar
Capture - Tequila
EffectivenessRework - Tequila
SkillSystems - circles, Sme, & others
Trap Rework - Sme
Combat Arts - Sme
FreeMovement - Sme (eventually to be inserted)
ModularPreBattleSkills - Myself
PromoteOnLvl - Myself
Map/chapter transitions - Huichelaar
I’ve edited all of these systems in some (often minor) way to better fit Pokemblem.
Special Thanks
7743, without whom this project would not be possible. He’s added many features and patches to FEBuilder that I greedily requested, and has always offered support when I was having trouble.
Assets
-
FEGBA formatting (including tracing or redrawing) - Vesly
-
Trainer sprites - Zaim
-
Pokemart Clerk - Zaim
-
Tileset water animations - N426
-
Evolution stones - N426
-
Potion Icons & Stat boosters - Jester
-
Tech Skill Icons - Jester
-
Pewter Tileset Palette improvements - Zoramine
-
Status Screen BG - SD9k
Sources:
- Spriter’s resource FRLG (link).
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- Maps originally ripped by: Bob799, Sapphire_Dragon, fabnt, Axmarrone, Hoeloe
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- FR/LG Trainers originally ripped by: Sapphire_Dragon
Misc.
AI4 as group ai - PhantomSentine
Examine item fix - Sme
Fates exp - Crazycolorz5
Levelup rework - Zeta
Dynamic equip - Gamma
GetDeployedUnitX - Snek
Full Heal item - MintX
Debuffs restore quicker, lvls above 31 saved, additional trap types, effectiveness calcs - Myself
Playtesters
Ariadna
MournfulRelic
bpat
YourHiro
Elzaim
Scub
Leche
MikiBrock
Tbone
Patches
256 Col Title Screen - Leonarth
All instrument - Blazer
254 minimugs - Gryz
CasualMode - circles
Ch titles as text - circles
Drumfix - circles
remove control enemy - Brendor
Split menu - Stan, circles
Escape - ngmansion, aera
GetPressedKeys - Shuusuke
GetUnitDistance - Snek
RescueEvent - circles
EMS - Stan
Ai & LeaderAI fix - Stan
Battle Stats - Tequila
UNCM - Tequila
AIDangerMapFix - Gamma
HPBars - Circles
ImprovedSoundMixer - ipatix
NicerFog - Leonarth
MagicSwordRework - Sme
MMB - Zane
NarrowFont - Scraiza
RNGRandomizer - TR143
Sound_NIMAP - circles, Alusq
about a hundred more - 7743
F2U Sprites - Repo post
Pokemblem project assets are free to use (with credit).