PME to make FE8 Miserable

I found a mustachless moulder portrait!!

5 Likes

Iron Bows have 1-2 range.

1 Like

Already done but ya cool

Welcome to the Universe of Fire emblem, fellow new account. wait, not new account, just first post. wow

1 Like

Make all units’ map sprites the Soldier sprite, regardless of class, so you never can intuitively know what you’re fighting. Oh and class cards too.

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Bro misread miserable as chaotic

A chaotic experience can be miserable.

3 Likes

so i realized a glaring flaw with my previous plan.
make eirika start at level 20, i dont want her getting any levels from the oneil combat.
remove support gain from seth/eirika so you cant grind that either

5 Likes

One last change from me, Siegmund and Sieglinde have a durability of 8 to represent this being fire emblem 8

1 Like

every boss is replaced with the demon king
EDIT: can you remove all leadership stars from player units too

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:face_with_raised_eyebrow: what the helllllll. If we are adding this might as well make the demon king (1hp) spawn beside the lord as enemy reinforcement (he also does the summon thingies and spawn 9 draco. Draco has 1 hp but always attack first) at turn one and make him move the same turn lol
Its aJoke not a suggestion

1 Like

uuuuhhh are we just making this miserable or straight impossible, with seth being a 3 movement cleric you just get wiped first chapter.

Ahem i wonder who made seth 3 move.

innes starts as a ranger with quick draw and +4 to all stats and has a starting inventory of only longbows

dragonstones only give 50% as much stat bonus but are now unbreakable

2 Likes
  1. Make every map have 2 distance fog of war
  2. The extra vision granted by thief is reduced to 1. Making a thief able to see three tiles instead of two.

(Wanted to make it 1 but that is probably too tough)

Give seth the abort staff from super thracia, i saw one of my friends share a screenshot with it once and it was funny, so basically the abort staff instantly kills one unit on the map, but i should give a horrible downside like uh, it cant be removed from the inventory and seth dies if it breaks

Swap EXP values between dodging (without a weapon or can’t counter) with chip damage.

Wretched Air (Draco Zombie breath) is now 1 to 3 range.

Make Joshua a cavalier, so he’ll be funnily hard to recruit. (Doesn’t really matter with the change that swaps his and Saar’s position)

Give Ivaldi to Riev. He’ll drop it, of course, but only if he’s defeated in the first chapter you see him. He does not have it in the second chapter.

The floor is lava fire trap.

Every. Traversible. Tile. Gains. The. Fire. Trap. Effect.

Also, just because I’m feeling nice, every monster weapon now inflicts poison~

Give every map fog of war