Hello everyone,
right upfront as of now there isn’t a new update I want to announce. However I managed to hit a massive checkpoint in my life. I’m done with school, I found a job and for the first time in years I feel that I can be certain about my future or at least more certain than usual. I’ve dealt with some personal problems and started to be more creative again. Overall I feel much happier than during the time I started working on this project. It might sound cringe but I’d say the difference between me then and now is comparable to Pre- and Post Timeskip Marianne. Quite fitting, considering the game is now 5 years old. Due to the busywork and stress this year, we decided not to participate in FEE3 2024.
Enough about that, more on the project. In theory I now have much more time than before. There is, as always, stuff to do that I’ll prioritize. And a habit of mine to work on multiple different projects at the same time won’t make me put in every single second of free time I have. But I don’t want to think of Parallel Emblem as work, it always has been fun to do it and it will be even better to do so now that I won’t have to hold myself back anymore.
In order to continue working on the game I began to type out the text and I’ve reached the end of Part 2. This means the finale is getting closer. And having all that text done means no more writers block to stop me as well as simple copy and paste.
As for a new release, I do wanna wait until I can present something that provides multiple hours of fun and that I can be proud to present. Much of the things released to public had an ammount of new stuff that cannot be compared to new contents of older versions. I don’t think the people who tested earlier versions still have their save files to progress the games. Those who still do can comment here, I’d be interested and impressed. Netherless while there will be changes and polishes in text here and there thats not comparable to completely new content to explore. Both new and older players should be able to get something out of it.
Retrogamer wanted to add: “Hey, Im also alive. I just turned in my final paper and hopefully I will pass. In the meantime I have free time. So the progress of our hack can once again pick up some pace. Life is always busy and this project is following us for a couple of years by now. Im eager to make a lot of sprites and animations for it”
Slowly but steadily I’ll work myself back into a routine of development. There has never been a time this long that I’ve been disconnected from it so it is a bit difficult ngl. I hope to see you again, once there are presentable results. I feel this post doesn’t give much information, but at the very least its a sign that we’re still alive and more ready than ever to continue the project. I did not want to go silent until a new patch is showing up.
We wish you a great start in the week, a great time during this years FEE3. Until next time.
Sooo, what else did I do while I was gone?
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So, the first month of returning to active development has passed and we already finished almost 2 chapters, inserted some new animations and images and I reached the final three (or four) chapters in terms of writing. One of those uses a gimmick that was interesting to figure out and the next chapter too will feature an unusal thing I have not seen in a hack before but it wouldnt surprise me if someone already did something similar. At the time of writing this I’m unsure if it’ll work without issues but we’ll see.
I am a bit anxious if we will manage to keep the max memory limit of GBA Roms. Not that there wasn’t a “Insert Disc 2” Romhack already. It has a charm. But it’d also be cool to just rip this for a real cardridge which wouldn’t work then.
If you want to guess what the gimmick of our latest finished chapter is, here’s a tip: It uses a total of 42 always active ranged based events. In a way it is similar to the Ghost mansion shown in a previous FEE3.
I don’t know if I’ll do these posts every month but I think it might be fun to keep this thread more active after so many long periods of nothing. I also don’t know if I should provide screenshots, because while they might lure in more players, we want to keep some cool things secret. Dunno, this thread was so silent, we will see if I can keep some momentum.
Edit: It are 47 now.
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We hope you had a great Halloween-night and this character can’t wait to see you soon
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Another year has passed. Its been now 4 years since we’ve started doing this. Well, technically 5 soon, we only posted it on FEU in november 2020.
Anyway, I think chances are good we might finish it 2025. That’d be a good goal. But we will see.
This month consisted of way too many “Change Units Status at Coordinates XY” for every single tile they affect and Tile Change events. But it will result in the perhaps last gimmick chapter of the game and I hope it becomes somewhat memoreable. I just today managed to finish the winning conditions in a way that I like and am happy that the next thing we will do now is going to be enemy placement, village loot, etc. I wonder if you can take a guess on what this chapter might be?
We also got the very good idea to turn every dagger into Brave weapons. What could possible go wrong?
I hope you’re looking forward to December. This year I’ll try to make myself a more cozy christmas feeling with much less stress than the previous years. We even have a Friday the 13th. I like these days, actually. But thats offtopic.
Other than that most progress consisted of pretty overhauls from sprites, animations, support conversations and even menus thanks to Retrogamer. The second chapter we began last month has been done as well. We even found a proofreader, that is very cool.
I wish you a great upcoming christmas and a great weekend!
Drei von Dreizehn Artwork by
themultileggedartist
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Happy Zappy New Year folks.
We have reached the enemy placements of the final chapter of Part 2, just before 2025. And I have begun to write the ending of the story. Not that I’m finished after that, buuuut lets say sometimes you really need to write these parts you wanted to write all this time. It helps with motivation.
We have almost bested our record in terms of finished chapters per month. But the stable streak of 1 per month is a good enough pace. There is still room for polishing after all.
From Testing, the Brave effect on daggers is really fun. It turns the thieves into much better combatants while not making them the best or most efficient choices and gives Schwert the nische he desperately needed. A very specific dagger on the other hand has turned into a weapon that’d make Kaga proud. Which begs the question if it is actually a dagger at this point…
Our new years goal will be to release a new demo in 2025, asap after we finished Part 2.
As for the way the chapter we finished this month will play, lets just say Fearghasts new video was perfectly timed.
I leave the rest to your imagination and hope you will have a great start in 2025. Rest well for the day after tomorrow and have a great evening.
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Hello there.
It is already march, time flies by. But to be honest, to me it currently feels like a chewy gum. It stretches and stretches without any end in seight. Which on one hand would be awesome if it weren’t for the fact that it feels not so good.
The last two months were not so good for me. I do hope that this changes starting this month but we will see about that. I have taken meassures and began to work on some video projects in the meantime that helped me to stay productive and get some positivity. Most of them are in german and the rest unrelated to this project or FE as a whole so I don’t give any links. But that too could change in the future.
Due to this I didn’t write the monthly update posts that I’d like to keep up. It’s not that there was no progress at all but inserting the text of two chapters feels not too worth mentioning despite the ammount of dialouge. This is whats on the schedule next though and what breathes life into everything.
I wish you a good start into the march o/
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Yeah time can go faster when you don’t want it without much done.
I played a little and I like so far. Nice way of how it intergrates characters we know and new ones.
Sure hope live starts being nicer on you soon.
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