I don’t think it’s bug, because she is programmed to learn it upon lvl 10 but she also have it as a personal skill
I finally got home after a long day at work. Figured out the problem. She was supposed to have Wrath as her personal and learn Adept at Level 10. I’ve fixed it now so feel free to redownload.
Last Hotfix Timestamp: 7/21/2024, 9:40 AM
What are the hotfixes this time?
Including the July 4 hotfix:
The Mega Buster chest in Ch17 now contains a Cob Cannon instead, since I realized the only obtainable Cob Cannon was in Ch15x. An enemy in Ch17 drops a Mega Buster instead so the player can still obtain one.
Nikana’s death quote has been fixed. Special thanks to @BigMood for finding the error.
Fun hack. Here are some unorganized thoughts.
Infinity Stones
Personally, I thought this was an amazing central gimmick. One-use items with powerful effects that can be used by anyone are very cool, and the warp/rescue stones in particular opened up nice turn save/not die strategies. The 30 damage stones tended to stay sheathed until I suddenly needed them, but they were very nice for a moderate number of boss fights where I needed to shit out good damage with an offensively weak unit, such as the Gingsa fight. The part where the endgame phase 1 mechanic made you unable to use them was also quite cute.
Doofenshmirtz
I have heard tell that the seriousness of this game is contentious. Personally, I found that the insane blending of media flowed alright enough. Most of the villains were convincing, even Todd Howard and Jeff Bezos, but I think the real weak point was having Doofenshmirtz as one of the villain lynchpins. He’s just not a very serious villain compared to the others (yes, even Todd Howard). His source media’s too lighthearted, and his usage as “guy who introduces stupid self-destruct buttons to supply story contrivances” felt, well, contrived. In honesty, I felt this way a bit about the Pokemon stuff too, but it was suitably integrated into the overarching lore, so it didn’t end up bothering me too much.
Gilgamesh
Gilgamesh should’ve been our Gotoh instead of the random Kingdm Hearts reference. The KH reference wasn’t really set up at all (and not getting a keyblade S rank compounds this), and Gilgamesh is famed for suddenly defecting to the player’s side at the very end in his source material, FF5, which is where the references in OC emblem come from (as opposed to the other FF games he appeared in).
Alternatively, rather than the coalition appearing at the end to stall Sturm, Gilgamesh should’ve sacrificed himself using Self-Destruct to clear the way.
Endgame Units
The lords are all good, yadda yadda, I’m gonna skip past them.
Bit too out of nowhere for my liking, as mentioned above.
Great unit, forgot she could use staves or axes lmao. Should’ve been the fourth lord, stopping at three seasons is silly.
Gigacracked ancestor. Puts even the lords to shame. Never dies, pulls ORKOs out of her ass with combined crits/dragon fangs. Comes with S staves which is peak and S bows which I used exactly once ever to Griseous someone’s ass. This is your get out of jail free card if you lost too many other trained units…or both your dancers…or all of the above, like I did. Oops.
A great example of a more normal late game prepromote. In Hard Mode especially, a lot of the midgame prepromotes ended up incredibly underwhelming, so I was glad to have one that struck the perfect balance of “does things” and “is still overshadowed by your normal A team”.
Amazing tanking unit, Sol activates like a billion percent of the time. The Master Sword saw many Time Stone uses. Complete unusable garbage if you don’t get her gaiden, but that’s probably fine.
Functional the entire game, with a cute prf outta nowhere. No notes, really.
Thicc promo Violet lets you steal a Griseous off of Jeff Bezos to get two. This is completely fucking useless because Rosalyn and Artemis both come with good prf bows. Anyway Violet was a great unit to just acquire random shit slightly earlier than you’d normally get it, and as an assassin makes use of crit assassinate/Arectaris quite well to get cheap kills before being countered on units that are otherwise hard to ORKO because of their speed or bulk.
God unit, as chickens tend to be. Absolutely unhittable, hilarious check on his magic usage through having 0 CON. One of my fastest promotes and early/mid carries, transitioned comfortably to a frontline tank with passable kill potential lategame.
I showed her a lot of favoritism but it worked out. Garbage kill potential pre-Ancient Lance but high bulk with unarmed weaponry made her a decent tank when paired with her high speed and defensive stats. Acrobat makes her worth using given the terrain heavy nature of many maps.
Reggie.
Good prepromo, staff range+ to extend a 1-2 weapon staff prf is a funny idea. Deceptively bulky due to evasiveness.
Placeholder (she died in the final battle).
Real talk I was not ever beating OC emblem if I did not recruit this unit. Centrifuge is extremely useful for the endgame boss rush, as you have a high number of status staves incoming, all on bosses with disgusting RES that make them difficult to status back. Getting warp and rescue as proper staves also opens up a lot of avenues of approach to endgame. I would almost argue for you getting shittier versions of all three S staves if you don’t find her, just so the player has outs for the final slog.
Rosalyn
Interestingly, I felt that Rosalyn was the only unit that felt like a proper fantasy character. Her story, though simple, has the heroic beats: her homeland gets fucked up by Gingsa and Jeff Bezos, so she seeks help to return and fuck them up, and joins the heroes afterwards. She even has multiple quotes for Gingsa, which is cool.
The Others
I think part of what leads to the unserious perception of OC Emblem is that the stakes aren’t felt narratively. There are, objectively, stakes and losses for Matthew and co. Homeland taken over, infinity stones, yadda yadda. However, outside of the villains, everyone they meet is kind of blandly helpful, and they seldom encounter any interesting setbacks. Sure, Strange and Selene offer their trials, but for the most part it’s very “yes we’ll leave it up to Matthew’s huge brain and Melina’s huge sword and Emily’s huge Master’s Degree in mechanical engineering”, while it feels like none of these things are ever particularly challenged. There’s not much that the three main lords struggle to overcome, which makes their adventure lose some gravity that it should otherwise have. Again, this is contrasted with Rosalyn, where you at least to get see the plight of her people under Amazon Warehouse conditions.
Sweet Rolls
My god Sirianne does not need to Despoil Sweet Rolls my convoy is BURSTING at the SEAMS I beg of you FETCH ME A TAILOR.
Multi-Phase Bosses
I thought each of the multi-phase bosses was appropriately foreshadowed in text or was Gilgamesh, who just does this in his source material. As such, I enjoyed them all reasonably.
Boss Rush Map Thoughts
I personally feel it would’ve been better to disable boss quotes/death quotes in the endgame reprisal rather than have the same ones again, just because so many of them no longer make sense, ESPECIALLY Franky who already has both forms on the map. That’s weird, by the way. Also, all the overlapping boltings/notthebees was fucked up, like hot damn. I wouldn’t change it though, felt good to finally solve how to kill four siege tome users turn 1 without dying.
Battle On Two Big Bridges
Hilarious and masterful map gimmick. The fact that you provide Artemis as a 3 range bow user who can therefore fuck up mages without being open to Counter on the same map is also a very nice touch.
Gilgamesh
Seriously, he should be recruitable.
Effective Weaponry
At some point I completely lost track of what was effective against what. I have no idea what the S rank dark tome slaps, or what the S rank lance slaps, but I’m still here for it. The little guide for the lord prfs was a nice touch though.
Melina
I was just planning to do 60 damage and canto out, but she just glocked the boss from full. Absolute powerhouse.
Weapon Triangle
This is maybe one of the most weapon triangle impactful hacks of all time, between the 3/20 WTA/WTD and the fact that every lord has a reaver prf, as well as hit/avoid being centralized towards weapon hit/avoid. Good job on making me care about weapon triangle even in lategame.
Money
Was I really expected to spend all this?
Kirk
Died : (
Great early/mid unit though.
Anyway yeah, good hack.
Thank you so much for leaving a mostly-positive review. I was really worried you’d have a ton of gripes and complaints about it but the criticism you had came off as completely fair for the most part. Lemme address a few points real quick.
Big Reply Dump
Doofenshmirtz being one of the four generals serving under the overarching antagonist was sorta planned from the start, especially with the idea of his insistence on self-destruct buttons causing the baddies’ downfall. I just find him a really silly guy and also a nice opportunity to set up the boss rush. If you’ve seen Phineas and Ferb, I hope you read his lines in the hack in his voice. :')
Gilgamesh was pretty much planned to just be a boss. Kay showing up as the Gotoh was also something I had planned from the start; she’s one of my best friend’s favorite OCs so I gave her that coveted Gotoh role.
Manok is female.
Technically you do get inferior versions of all three S staves; they’re called Space Stone, Soul Stone, and Pizza Time.
Genuinely surprised Rosalyn felt so fleshed out compared to the other three lords; honestly was worried she didn’t get as much time to shine as them. And regarding the lords themselves; I suppose the fact they don’t really struggle as much in their quest is a flaw in the storytelling, but I don’t really know how to write the script in such a way that any struggles don’t come off as too contrived or edgy.
I’m glad the multi-phase bosses were well-telegraphed; I personally liked making them to give bosses a little more extra oomph that couldn’t be so easily cheesed.
I guess I could change some of the boss quotes in the lategame boss rush; I already did so for Gingsa. Will take note of that in case I get the energy to write 'em. Glad you liked the boss rush tho.
I’m glad you enjoyed Chapter 21 so much. I had a lot of fun planning it out, theming it after the Fork Tower dungeon from FF5, albeit with much looser rules at play.
Sorry, the roster’s full. Poor Gilgamesh.
The Darkhold is effective vs axe infantry because Kaga moment. The Spear of Bitter Mercy is effective vs mechanical enemies to be in-line with the other melee S ranks.
MELINA GAMING. TBH, I was worried she didn’t get much spotlight in the story since the other two lords are much wordier by virtue of being a couple of super nerds, but I’m glad her role as the brute force member of the main trio is solidly reflected in gameplay. :')
I’m glad the 3/20 Weapon Triangle was a good call. I’ve grown to like it since it really keeps that layer of tactical decision all the way to the endgame, especially with the reined-in hit/avoid formulas that still allow you to go for some evasion-based strats. I’d like to thank @ltranc for suggesting 3/20 WT all those years ago.
Yeah OC Emblem economy is messed up. IMO the best use for all the excess silver is to stock up on status staves. Ice Rod go brrrrrrrrrrrr.
RIP Kirk, glad you got to use him a bit before he died, though. He’s one of my favorite units in the game since I love playable ballisticians. While most players don’t tend to use him, those that do end up considering him one of the best units in the entire game. Just ask @Renoud
Once again, thank you so much for playing, and leaving a positive review! Really means a lot to me. :')
Last Hotfix Timestamp: 8/4/2024, 3:58 PM
Been playing for probably last… 2? weeks on and off. Finished and here are my thoughts:
Played ironman-lite (gameover was chapter reset instead of a restart) and blind. Normal difficulty.
I enjoyed the first half more than latter, hack started to feel its stay was overwelcome by end. Too much high move and range for my taste. Still, thank you for the hack!
Disclaimer, below is messy. Sorry
General thoughts
Pros
- – durability Prfs!
- I liked prep armory no markup.
- Powerful WT felt cool once I got used to it.
- Non-vanilla anims and sprites were nice.
- Buffed Goddess Icon
- Double, and armed Dancers
- Some units have cap of Lv30!
- Ironman friendly due to huge cast
- Lore section in guide for gameplay stuff
- Crossovers, memes!
- Early access to, and simply the fact that Steal+ exists.
- Holdable growth boosters
- Early Hammerne
- Restocking once-per-map items!
- Usual QoL like display growth, danger radius and show heal amount.
- Several classes get funny descriptions
- Stairs “Warp” cool.
- Split Promos
- 200 slot Convoy
- Playable monsters and some other special classes.
- Multiple, simultaneous summoners!
Neutral
- Free action trading/supply
- Armory/Vendor heals like a fort, not mentioned in guide or anything.
Cons
- +1 mov for all classes
- Super-common longrange, on both teams.
- Several cases of reinforcements spawning without camera pan, leaning to surprise.
- Busted economy
- Too many, and hard-to-find secret shops.
- Many unlisted skills. Such as lords getting Canto+, and thief having Despoil. Could’ve been mentioned in guide as I understand limit of 6 displayed skills.
- Related to above, no mention that Luna can’t double or that guns ignore user str/mag
- Metis tome showed up too late to make much use out of it.
- Would be nice if units with droppable items had map-icon to show that.
- Items sorted by rank then durability instead of the common rank, name then durability.
- Unfinished support convos
- Ballsitae can’t use bows
Final team
Some-chapter-specific-thoughts
- Ch1 food shop has overlap. Some are obejctivly better than others and have no reason to be bought.
- Ch2 warning of trap nice.
- Ch4 Heads-up about visiting houses was nice
- Ch5X wasn’t a fan of specifics being hidden from player until map started.
- Ch7 - phase 2 was unfun suprise
- Ch7X seems softlockable if player didn’t work on lord enough. Fog of war when there’s extra move and range, all the moreeso without players having much torch options isn’t fun.
- Ch8 - Ambushish spawns, not fun.
- Ch9 - Warning for phase 2 would’ve been nice
- Ch12x Really appreciate being told to not bother looking for treasure.
- Ch13 - Reuse of Ch3 map already a bit eh, but also small map for long range/mov. Not fun. About the turning point where mov/range become annoying. Very diffucilt to get all squishy units out of range
- Ch15 warning is nice
- Ch16 headsup is nice, but why not just force-deploy the other units? Voice curse felt silly, dragon can hold them all off with ease anyway.
- Ch22 Separate stock with multiple armory/vendor is nice.
Possible Bugs and oddities, chapter-specific
- Ch2 - Merc on inn that drops steel sword has listed move but doesn’t move. Archer with key by chests is the same.
- Ch5 Shaman on inn has listed move, remains still.
- Ch10 Two wights to NE forest have listed move, don;t.
- Ch11 boss has listed move, doesn’t. Druid with Silence staff doesn’t use it.
- Ch12 a turn 3 cavalier spawn comes with sword/lance, lacks rank for sword.
- Between Ch12 and 12x Krystal promoted without any popup.
- Ch14 Gargantuar “Ambush spawn” (with devil axe) seems to have broken ai. Never attacked units in range.
- Ch15 Worker with Lockpick has listed move, didn’t move.
- Ch17 Gorgon with Distengeration lacks flag to be able to use "eye "weapons. Has right rank for it at least.
- Ch20x Bishops using Fortify here gave my units 1 xp per.
- Ch22 Is Amy supposed to still have Placeholder text? Sniper near eastmost village, on a fort has listed move but doesn’t move.
- Had crash to title using Excalipoor on lord at 4 range in boss rush. Seemed to be flat 1 damage anyway.
Not-chapter-specifics oddities/bugs
- Magic stat booster isn’t useable.
- Mathew’s reposition can place units onto tiles they normally can’t cross, such as Fence.
- Melina’s Shove (from weapon) can’t target Krielle
- Reggie seems to lose some str/skl anytime they attack. Akin to a self-seal as it does come back at 1/turn.
- Reggie can’t double.
- At some point, I was able to promote my lords early via Reality stone. Loaded back save but no idea what that was about.
- If a Canto+ unit uses Stairs and then kills target on other side, the post-combat move will be full mov instead of remaining move.
- If hookshot is in top slot, I can still Lunge with another weapon, allowing for example a range 10 Lunge.
- Units “re-learn” skill on promotion instead os showing the new skill.
Don’t recall exactly where all of these procced, how, and if repatable. Sorry.
Some final rambly thoughts/info
Unit wise… First death, and gameover was Ch5. Over-advanced Melina to try and save SW village from pirates I forgot about until nearly too late.
Ch7 had Reggie die to a hammer. But managed to then derp and lose lord so he got another chance.
Ch9 saw Emiko die to a 1% crit.
Ch10 took 3 attempts: First I lose Melina to EP1.
Then I lose Matthew to EP1
Ch18 Martin died on EP1
Ch23 Kirk Died ep1, but then I game-overed EP4. Attempt 2, Khix died EP1, Kirk died EP3
Only at Ch23 did I realize Reggie’s cores are also held stat growth boosters.
Endgame saw Aeris die on PP6 due to derp. Ashiya… also. Same turn 6.
Artemis died EP11.
Only found secret shops “naturally” on 10 and 23. For 22x I opened FEB after checking a few tiles to avoid timewaste.
And for more ramble, unit thoughts;
Lords be Lords. Very solid, all the moreso after Ch22x where I capped them. Selene probably all around ace. Kirk was fun while he lasted, but also kinda squishy. Krystal was fun but not super practical. Manok was my first unit to 20/20 and really solid all around. Toward endgame was lacking some AS and attack though. Insane dodgetank at least. Violet wound up with 25 con thanks to secret shop but it didn’t really matter at that point given how late things were.
Devil-stone felt way too risky to use. Others were nice. Kind of oof Rescue only shows up late.
Thanks for giving your thoughts, though I’m a bit sad to hear you think the hack overstayed its welcome. I have some replies regarding your thoughts.
Big Reply Dump 2: Electric Boogaloo
Ballista units being unable to use bows is intentional, since ballistae are already pretty busted if you know what you’re doing.
Food items are mostly for flavor.
The enemies in Emily’s portion of 7x were intentionally left relatively weak to avoid softlocking.
Ch16’s weird deploy is to ensure other units don’t end up interfering in what is otherwise a very personal chapter in the event the non-lord units are dead.
Ch11 boss moves once you pass a certain threshold, not sure what was up with the Sorcerer though.
Ch12 sword cavalier is a deliberate reference to Noah. I only realized he was unable to use his sword after making the chapter, but left it in because it was funny.
Not sure what was up with the Ch14 Gargantuar.
Fixed the Gorgon thing.
The Fortify thing has been well-known by now and it’s harmless I guess.
I’m still kinda waiting on Amy’s creator regarding her dialogue.
There seems to be some sort of issue regarding if you attack Dagoth Ur using Matthew, but I dunno what causes it.
Magic stat is only usable during chapters and not in preps because it would cause units to force-promote.
First time I’ve heard of Shove not working on Krielle, but it’s negligible ig.
Steel Core inflicting self-debuffs has been known for quite some time. I can only chalk it up to skillsys’s debuff system being quite finnicky.
Reggie is unable to double for balance reasons. Besides, Pokémon can only attack once in a single round of combat.
I found the Reality Stone bug and fixed it just now. Turns out it also seemed to be the source of the Reality Stone randomly causing the screen to lock in preps. So thanks for finding that bug.
Being able to use Lunge in conjunction with another weapon is intentional, allowing you to do some wacky combos with Emily, especially after promotion.
Units re-learning their base class skill on promotion is how they get to keep them after promotion.
Anyway thank you once again for playing, and I’ve made some new hotfixes this week:
Summoner now has a base Dark rank of C instead of D, and Nosferatu now gives 2x wexp. This enables Darkhold Yukiko to be an easier goal to feasibly reach. (Darkhold Yukiko is canon because it basically makes her the Scarlet Witch and no one can change my mind.)
Movement type adjustments/buffs.
Aries now has +2 base Def and +20% Def growth, and she now has a unique description and ending. She also now has a complete support chain with Matthew. Matthew is never beating the “spider lover” allegations…
Adamant, Lustrous, and Ramuh all have Lore entries now! Not sure if I’ll do the same for the rest of the legendary weapons; there are quite a lot found throughout the game…
Have fun, everyone!
Last Hotfix Timestamp: 8/13/2024, 11:13 PM
Hey everyone! Happy start-of-Christmas season (at least in the Philippines)! Made another hotfix today! Got inspired to write yet another support, this time with more substantial gameplay effects! Anyway, here are the TLDR patch notes:
Matthew and Martin’s B support has been written, unlocking a unique new shout as a reward.
Martin now has Acrobat instead of Pivot at base. Kinda weird that he specced into Acrobatics, Spears, and Medium Armor, considering all three don’t exist in Skyrim.
Dragonrend now has +3 Mt and -1 Wt compared to before, to give it a little more oomph.
Blizzard, Talos, and Mehrunes now have 10 Crit instead of 5 to give them a bit of an edge over the ever-useful B rank spells. Mehrunes and Maleficent also now have -1 Wt compared to before.
Kept Herobrine.
I think that’s all for now! Please let me know if I missed anything, and above all, have fun!
Last Hotfix Timestamp: 9/5/2024, 5:47 PM