I was brainstorming a way to delineate the difference between Lord and commoner characters in yet-another-project-that-will-never-be-done ™, and I had an idea as to how to give each an edge while giving them a distinct feel. I was curious for feedback, or if there were any ideas you all had bumping around
My first idea was to have Nobles/Lords have access to a scrolls mechanic, a la FE 5, each noble family having a major scroll or relic that altered growth rates slightly, but required noble blood for reasons as yet to be determined; that struck me as easy enough, check a few boxes in builder, work out the stats, boom done, and gave the impression of some kind of “Noble” bloodline. It’s classist, I know but roll with me
So how do commoners stack up? Easy, training classes. Taking from Shadows of Valencia/Gaiden and 3 houses, the commoner characters will start as an in training class of one of three flavors - sword and lance, bow and axe, or staves and tomes. This will allow for more flexibiliy as to their potential, with the extra 9 levels on a fast EXP curve to pick up stats the lords are likely to get, as well as more options as to deployment compostion and replay variety. The thought was, while the nobles have a bit more gravitas due to their lineage, commoners aren’t bound by pedigree and have equal potential to be as potent and heroic as lords and nobles
Any way, thoughts on this? Does it seem balanced, or convoluted for the sake of convolusion?