Nickt™


#81

“Pocket Water”


#82

Different tileset for “The Warchiefs”, re-did the town area too, to compensate.


#83

Big fan of this one, just not a big fan of 1 tile bridges…

wait you uploaded another right as I was typing this lol

Updated Warchiefs looks good too, imo the fe7 palette has really ugly mountains, so the switch to fe8 was a good call.


#84


Small fixes.

New bridge setup for “Pocket Water”.


#85

WIP for “Silk Road”.


#86

“Silk Road”, more or less final because deserts are a pain.

“Shipwrecked”, boat maps are always so bland in FE.


#87

Yeah idk what to do about boats

I’ve found mixing them with overworld aspects helps, but if the map is just at sea there’s not much you can do :confused:


#88

ya know, thinking about it how cool would a shipwreck map be? ya could have hazards, breakable parts of the ships to open new paths, maybe even a flooding gimmick, all on a unique location that can be designed hella memorable.

anyways, thats a long and narrow fucking ship on the one side, looks a bit weird to me honestly.


#89

A quick attempt at something like that.
Not great but not else much you can do with the limitations.


#90

aside from making the tiles yourself, not much ya can do. still, id say it captures the general feel which is the important part.


#91

Almost finished WIP for “The Dragon’s Roost”.


#92

I’m really getting some Genealogy vibes from this. It looks good


#93

“The Dragon’s Roost”

And a new WIP, “Valley Town”.


#94

if you don’t have an arena in your town, are you even a town?


#95

I knew I forgot something.
Rip the dippo.

“Valley Town”


#96

“A Magic Blade, a Fair Maiden and the Drunken Swordsman”.
Maybe one day I’ll actually put out a ROM Hack…

.


#97

They are very visually appealing. Maybe you can make maps for me when Eternal Bond is released in 2026!


#98


#99

Every day we come closer to the day we won’t be able to use 2020 anymore


#100

The Hall of the Fat Bandit, unofficial name.