Whilst I can appreciate what you’re trying to do with the middle doors, I don’t think they were meant to have stuff put on top of them, as you can clearly see the top of the doors. It’s probably a better idea to just use the general roofing tile and make the room 1 tile high rather than two, if that makes any sense.
The big wall is cool though.
Yup, looks right to me!
For the island map, why are there houses and an armory on the mountain in the top-left?
Oh, so you will be redoing all of your old mugs?
I’m just doing a proper FEXNA collection of GBA mugs, I suppose in technicality I’ll be redoing some mugs but those were of poor quality anyway, my efforts in FE graphics will be mostly this, with the rest going into mapping.
In that regard, NICKTcollection as it stands is probably just going to be left as it is, I can’t be bothered addressing it quality-wise for the undertaking it’d be and any attempts I’ve made on doing any project with them that’d motivate the collection have been dead ends and been absolved into other things.
Maybe a 2.0 one day, with completely new graphics.
Also, because I love a good tease:
Probably won’t be the next one finished because I’m super unhappy with how the armour is turning out.
“The Sister Keeps”
Oh interesting; I’m not a fan of so many 1-tile paths, but the routes themselves are cool enough that I don’t really have a problem with them
I really like the idea conceptually.
No idea how fun it would be to actually play going either direction lol, but the map itself would be memorable regardless.
how are you not struggling with so many peaks?? ._. damn