I kinda want to remake/port mystery of the emblem to the fe8 engine, but I have never made a rom hack before. I’m thinking I just keep all the systems from fe8 (so like rescuing or the weapon triangle) and just put all the mystery of the emblem stuff in there. Is this conceivable? How do I start? Also sorry if I tagged this wrong I’m not sure what this would go under.
I’m assuming you’re talking about FE3, the original Mystery of the Emblem, and not FE12 the remake. I will also assume you’re talking specifically about Book 2.
This should be pretty doable for the most part. There are only 45 characters so you won’t have any issues regarding the character limit. I would assume you can more or less copy all the maps, dialogue, and stats from FE3 with something like FEBuilder.
I know you said to just keep all the systems from FE8 but here are some suggestions If you want to be faithful to FE3 anyway:
- Implement dismounting into the game as well as make mounted units lance-locked while mounted and sword-locked dismounted.
- Remove weapon triangle
- Implement the weapon level stat instead of having weapon ranks
- Implement all the orbs and their respective mechanics
- Find a way to make the Aum staff work (honestly a low priority since most people don’t bother to get the Aum staff in Book 2).
- You’ll have to find a way to make staves unrepairable with the Hammerne staff since staves were considered items and not weapons back in FE3. This shouldn’t be hard though.
- Star shards will increase growths when held (or just a flat stat boost if you’re going the FE12 route)
- Make the doubling threshold 3 AS instead of 4
- Effectively remove con in the game by setting each character’s max con as 0. A lot of FE3 was balanced around no con system
- Set stat caps for all units to 20.
- Force Marth to always have the Fire Emblem in his inventory
I will say that, as a diehard fan of FE3, I would STRONGLY advise against keeping the typical FE8 mechanics such as weapon triangle without reworking the entire balance of the game. FE11 added modern mechanics in its gameplay even though FE1 clearly wasn’t balanced around these, resulting in very poor balancing and many units not being able to function as intended.
There isn’t a single playable character who can use axes, and enemies on maps tend to be either very sword/lance dominated or axe dominated, basically leaving no room for variety. But since there are more chapters that are sword/lance heavy, swords will just end up getting the short end of the stick again.
As mentioned before, a lot of the game was balanced around there being no con in the game. For example, Javelins have 20 weight, effectively making it so that you always had 0 AS and were unable to double. This prevented a lot of juggernauting and forced a more player-phase oriented gameplay. If you keep FE8 mechanics, the addition of con and rescuing as well as the absence of forced indoor dismounting will make fliers waaaaay more broken than they already were in FE3.
For dismounting dm me if you need advice on how to do it in builder.
It would be similar to the faithfull Shadow dragon snd the blade of light rom, witch i like since i did like alot FE3
Other thing would be make pegasus promote i to wyvern riders and the broken stats boosters lol