Lucky number 7!
Weâre down to the last day; if youâre working on an entry, be sure to finish up!
Might have forgotten to close this Round 2 voting will be up!
Here is the tileset I used; the steering wheel with the red bg is in case I wanted to put it on a different tile. Itâs not really done, there are parts I donât like, but this is the current progress.
Thatâs awesome, congrats Skitty! Is this free to use if we give you credit? In that case, donât you need a config file as well to insert this via FEBuilder?
Itâs not really insert-able in itâs current state Iâd think; but if someone provided me with what the image file needs to look like and anything else required, I should be able to adhere the stuff I did to that. I donât know the ins and outs of FEBuilder sadly lol
And yeah, free to use.
Thanks!
No idea either, to be honest. I hope someone can help because that map looks sick.
Maybe we can just ask @7743 what is needed to insert a new tileset via FEBuilder.
It is impossible with this image alone.
It is because there is no information âWhat is the terrain of the tile?â
Tile config data is required.
(Tile config is the data that determines whether the tile is a floor, a wall, or a village , or etc.)
If there is a ROM on which the map actually work, you can extract the necessary information from it.
Please open that ROM with FEBuilderGBA and export tile config and tile set image from Map Style Editor.
I want to explain a little more.
Tiles other than the tile on the upper left are painted with black or red in a single color can not pass.
It is because it is set to Tile Config as a tile that can not pass.
Suppose, for example, we write a picture of a floor on a wall tile.
Although it looks as floor, it can not be passed because it is registered as a wall by Tile Config data.
We have to edit the Tile Config data and register it as floor again.
As promised, here is round 3
that sounds like a noice idea for a map
Aw, I already used my great wall ideaâŚ
As long as it isnât the same exact map, I donât see why you canât do a similar concept.
⌠Although, it might be obvious that the entry is yours. But, thatâs up to you.
Speedy mappers out here!
Not only one, but two submissions already!
Entry #3
Appears weâve slowed a bit!
7 days remain
Entry #4
Keep it going!
OK my brain is struggling to comprehend whatâs happening in this map
I believe the height errors(bottom right area) are probably the culprit, but the concept seems fairly solid to me.
We have 5
And we have 6
!!
OOoooo, I like that idea for bridges.
Weâre at 7!