Make a unit stop being active?

I heard there was a way to make a unit stop moving/being active during a talk conversation. I just want Bram to be able to move following a text event.

Anyone ever wizard this up?

@CT075 wizarded up some stuff to make escape work for me. This is an age old dilemma tho, and I dunno if there really is a “fix” that enables what you’re looking for here.

NOOOO my dreams

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The real wizardry in that case was @Crazycolorz5, but the overall solution was hacked together rather haphazardly and isn’t really applicable in this scenario.

too bad, I shifted cameras and made a dummy Bram in this scenario instead