The “Dove of Galatia,” a peacekeeper who controlled the whole nation, is now dead. The Galatian capital is now hunting down the rebels who caused the Dove’s death, while the Galatian court is in disarray of strife, struggling for power.
The rebellion has been shattered to pieces. However new factions arise to take advantage of the chaos to attack Galatia…
Kallum, a captured rebel who contributed to the Dove’s death, now awaits his execution… Or perhaps not?
Just finished it. Incredible stuff. I really liked the story of Caged and the follow-up didn’t disappoint. I am enjoying the direction of the story. Some pretty expert cutscene eventing, especially in ch5’s start and end event.
I like that the skills are quite impactful but still simple and easy to remember. Trapmaster is perhaps my favourite. 2 mines with 5 range placement as a single action gives such an incredible amount of battlefield control.
Gram and Miles were my two reliable guys for tanking and damage. Everyone else was still quite useful. The weakest link was Yvette. Really poor base stats and savage blow was surprisingly hard to take advantage of, with most of my units either doubling for orko or hitting around 50% HP.
Maps felt pretty expertly paced. Chapter 2’s expanding boss range is a fun anti-turtle. I especially liked chapter 4 where there was a balance between letting two enemy factions whittle each other down and sneaking in to get the kills for drops.
Chapter 5 was an incredible set piece to end a first story arc. Damn if it isn’t insanely tough though. The right side seems like a trap with the blast on turn 3 destroying the whole area and the falco boss right above it. While I got pretty much every single anti-turtle reward in previous chapters, I could not catch a single thief in this chapter because even staying alive was a struggle.
Thanks for the review! As for Ch5, I did go a bit overboard with anti-turtle on the right side . I removed the blast for the right side and some of the reinforcements near the end so it should be more fair. As for rewards, it may be easier to experiment with how you split your units up, as certain units are more effective on the left or right side of the map.
New update! 6 new chapters and various changes listed below.
Implemented the prequel CELICA entry Caged so there’s no need to play 2 seperate games to get the full story. New minor characters and rehaul of Caged.
is the prequel chapter from the celica entry supposed to be quite challenging for a first chapter? if so might be an idea if one could skip it for the ppl that arent so good . I barily finished it with just the main guy and the druid.
btw how do i reuse my save in the new updated version?
I dont know how saves in LT work
Copy-pasting instructions from my own games’ readme file for transfering LT Maker saves:
Open the game folder of the older version.
Open the saves folder.
Move all the files within the saves folder into the saves folder of the newer version.
Done!
And always make sure to restart the chapter to make sure the changes are implemented. Most if not all changes should apply depending on what exactly was updated
I designed the prequel chapter to be easier and fairer than the celica entry, because the entry I submitted to celica was pretty unbalanced. I also felt that it would be awkward for players to download 2 seperate games to get the whole story, and I wanted to write some minor changes to flesh out the story better.
As for a quickfix, I fixed a typo and removed enemies to reduce bloat in CH1.