[LT] [WIP (22/35 Chapters)] Fire Emblem: Cycle of Remorse (Version 0.15.7)

Uploaded a hotfix for the fog of war chapters (6, 14, and 18) since the visibility wasn’t working right :upside_down_face: Sorry for the inconvenience!!

EDIT: anndddd another hotfix to fix the level up/promotion screen to make sure it shows all the stats, sorry again!!

Why is batta the beast still in the game-

Because i just thought it would be funny tbh

Hey y’all! CoR has been updated to v0.15.5! There were just a couple bug fixes and some more support convos to add. Also, my husband is planning on doing a playtest of Acts 1 and 2 over on the CoR discord server’s voice chat this weekend if y’all wanna hop in at all! (Link to the discord can be found in the game’s readme file) have fun!

EDIT: Sorry guys, I had to push a hotfix to fix up an error with Chapter 7 on the Lake Lunaris route (know your easts from your wests, y’all) I also made a slight change to Joshua’s stats as well. He’s got a little more in the HP department! Please enjoy the update

EDIT 2: Well, folks, as a result of my husband’s playtesting this weekend, more bugs were found and fixed! Fixed up a typo involving giving your units Raised Morale in Chapter 11 as well as fixing up the Arena to prevent it from making destructable tiles not function. Please enjoy the update!

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Hey hey y’all, long time no update! Version 0.15.6 is here to fix some things and overhaul Supports. You’ll notice that everyone’s support lists have decreased by A LOT but dont worry, they’ll get more supports in the future, i just wanted to decrease the current list to pairings that have convos already scripted or will have a scripted convo in the near future.
I also fixed an error where enemies wont attack walls/snags during certain chapters :upside_down_face: that was on me for messing around with them too much in a recent update lol
Anyway, as always, check out the included Changelog for more details on the update and have fun!

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Hi y’all! No update right now, I’m planning on saving all that for FEE3 this year unless there’s noticeable bugs in this current version. Just thought I’d give you guys a small peek at what’s in store for the next big update! No playable Act 3 this year, sadly :frowning:

By popular observation, I’m adding a Hard Mode for everyone who wants a bigger challenge. All enemies will get +50% in all growth rates. The game will also use single RNG rather than double RNG in this mode.
I also adjusted a lot of units who start in 2nd tier promotions to accommodate for the new Lucky Growth Mode that was added to the LT-Maker engine as a whole a while back.
On the aesthetic side, I’ve been drawing up more portraits from scratch and some older non-spliced portraits have been getting touched up as i improve my skills. Here’s a quick preview of some of them!
preview chellpreview michaelpreview xiangpreview yumipreview aqua

Anyway, that’s all for now! see y’all at FEE3! (and hopefully no sooner than that :upside_down:)

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Love the picture you mad it simple yet show the personality

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Hey y’all, I got a test version for CoR’s Hard Mode up and running! Once you click the link, click on Cycle.of.Remorse.v0.15.7.zip to start downloading it. Any feedback on the new mode before I push it alongside the big FEE3 update would be very much appreciated

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Hey hey y’all! FEE3 2025’s schedule has been announced! I’ll be seeing you on November 4th (and maybe on November 13th too if you wanna learn how to make super cool games like this one?) Anyway, you guys can anticipate a huge update once CoR’s video drops.

And I’m also happy to announce that I’m giving a soft [COMPLETE] release date at around Autumn 2026, approximately around the time of next year’s FEE3! Assuming life doesn’t throw any huge curve balls my way, you guys should expect a complete experience by then. Thank you all for your support so far!

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Hi y’all! I got around to updating the database hosted on my personal website (linked in the OP). Now everything is up to date with v0.15.6 plus some changes that’ll come with v0.15.7! One less thing for me to worry about when FEE3 rolls around lol The database update includes updated stats for the characters plus supports that were added after v0.13.0

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I haven’t played your project yet, but this kind of work shows a lot of passion for the craft! Keep up the good work!

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Hey, everyone! Due to life circumstances, I’m probably gonna be really busy by the time CoR’s FEE3 video goes up, so I decided to get version 0.15.7 uploaded early! Link’s up in the OP as usual. But if you’re here from the video going up on November 4th, welcome!

This version is compatible with old saves for the most part. If playing off an old save and are at some point from Chapter 6 onwards, Support ranks will unlock WAY earlier than intended. And theres some other minor things such as stat changes and item functionality. Old players will also notice some new UI graphics and new map tracks to step a little further away from using vanilla FE7 tunes (im not completely getting rid of the FE7 tracks, i love that game too much to not pay tribute to it somehow lmao)

Anyway, for new players, please read the included Readme for basic info on the game. For old players, check out the included Changelog for detailed patch notes and compatibility notes. And for all players, have fun and enjoy FEE3!

(EDIT: I also edited the OP to link to the game’s credits so that way it’s not required to download the game to see them.)

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Hey hey y’all guess who made it to their own FEE3 interview’s premiere? meeeeeeee

Anyway, I got a little hotfix regarding the hit rate formula for status staves uploaded today (the formula is a little more accurate to how they work in FE7/8 now!) and I fixed up Hikaru’s personal skill so that it only affects staves as intended.

I hope y’all enjoyed the interview and have fun with the game!

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Hey, hey y’all! It ain’t a new CoR patch without a game-crashing bug I completely missed, am i right? :upside_down_face: Anyway, I pushed a hotfix for Chapter 7x so now seizing a specific fort doesn’t crash the game. Please give the game a redownload and sorry for the inconvenience :folded_hands:

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The interview was very cool! Good to hear some developer insights.

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Another bug has been found and fixed! Chapters with the Defeat Boss objective from Chapter 10 onwards now have the bosses give EXP and their droppable items as intended. Please give the game a redownload for the hotfix. No need to restart the chapter you’re currently on either. Sorry for the inconvenience!!

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