Just set the screen size in the options to maximum.
Hi all! Iāve updated the EXE to version 1.2. Hereās a summary of the new stuff you will find:
Content:
- Over 20 new characters have been added since version 1.1.
- New items and stratagems!
- Brand new difficulty modifiers.
- Rewards for clearing Density 11 & 12.
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Act 2A is available to unlock! Discover a new side-story and fight a powerful new boss.
Quality of Life and Balance
- You can favorite units in the gallery, they will float to the top of the Sortie list
- You can press the AUX key in the unit management screen to pull up their gallery entry
- Bug fixes and balance changes
- On Density 11+, all enemies will have slightly boosted growth rates, and higher stat caps. A true challenge, not for the faint of heart.
- Boss enemy scaling has been increased (not the entire boss level, just the boss units)
Please report any issues or feedback!
Iāve updated the EXE build with some bug fixes from the latest version, primarily regarding the new story content and characters.
Im guessing there is no way to play this on mobile?(android)
you canāt, unfortunately
Hey everyone! Iāve updated the EXE build to version 1.3. Hereās what you can expect.
Hi all! Iāve updated the EXE to version 1.2. Hereās a summary of the new stuff you will find:
- Over 25 new characters have been added since version 1.2.
- New items, stratagems, maps, etc.
- Rewards for clearing Density 13 & 14.
Act 3A is available to unlock! Take on new challenges!
Iāve also updated the āHow to Contributeā section of the main post. Open Character Submissions are closed, however any hack/fangame creators are welcome to reach out for a crossover. āHow to Contributeā covers all the submission guidelines.
Feel free to also check out our presentation for FEE3 this year!
Ohh passwords are exciting, I love having a nice password system. Excited to see what passwords are cooked up.
Since you mentioned on discord (and updated the thread) that youāre accepting hack crossover character submissions still, Iāll do one.
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Character: Regis (from Four Kings/The Dream Spirit)
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Stat/growth trends: Gigantic magic, like as high as possible. Decent HP, skill, res, poor everything else.
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Unpromoted class: Mage (anima)
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Promoted class: Sage (anima + staves)
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Gender: Male
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Portrait by Zmr:
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Affinity: Light
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Skills: Magic Overflow [Command] - Activate to reduce unit magic to 0 for 1 turn. All adjacent allies receive this unitās magic stat for 1 turn. (((Let me know if this is too powerful or complex, or just adjust it however you need to for balance purposes. If not doable, then just do Drive Magic or something to that effect.)))
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Item: Maelstrom - PRF anima tome, 3-15 range, 90 hit, 8 Mt, 20 weight. (((Also adjust combat stats as needed for balance, but please retain the range as much as you can)))
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Item: Flask - usable item. Contains alcohol. Restores 10 HP when used. No special effect, just a flavored vulnerary.
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Use remaining two points to bump up his base anima rank.
Let me know if anything needs tweaking. Do you also need his battle palette?
Thanks for the submission! Iāll probably do some balance tweaks when implementing, but will try to retain as much of the vision as possible.
This project doesnāt use battle animations (we have far, far too many weird weapon/class combinations), so I wonāt need battle palettes.
Crossover you say? Well, let me throw my hat in the ring.
*Character: Stephen Redharr (from Tale of Ternon)
*Stat trends: Decently balanced, Lower Res.
*Growth Trends: Higher strength and skill growths, otherwise same as above.
*Unpromoted Class: Mercenary (Sword)
*Promoted Class: Hero (Sword/Axe)
*Gender: Male
*Portrait by ErrantShepherd:
*Affinity: Fire
*Skills: Chivalry: When foe is at full HP,
attack and def/res +2. (His personal skill from Tale of Ternon) (1 point, feel free to adjust)
*Item: Ignoble Blade - PRF sword, 1 range, 90 hit, 8 Mt, 8 weight. Effect: Halves the DMG of an enemy of higher level. Halves Stephenās damage if enemy is lower level. (1 point. If thatās too complicated feel free to come up with your own mechanics, but the basic idea is making the battle āfairā.)
*Item: Arcana Shield - equipable item. Reduces all magic damage taken by 25%. (one of the accessories from Tale of Ternon) (1 point)
*Additional Weapon Ranks: (1 point to Axes)
*Elevate base weapon rank (1 Point to Swords)
Hope this is acceptable, lemme know if you need anything else? (Or want a Book of Exiles character, maybe?)
so like is this a huge community pme?
well, it was, but then subs were closed for a good reason, so the only way your stuff is gonna get in if its a crossover⦠well, you`ve made a hack, yeah?
Hi! I was wondering the differences between this hack and Hetjaās Quest. Is one easier or harder? What tips do you have?
This is not a hack, it is a Fangame created in the lex talionis engine, as such there is so much more mechanical complexity that can be reasonably produced.
It has a Massive cast, each member completelly unique, and a Huge array of items and other systems that simply cannot exists in the Gba romhacks, atleast not for now.
I couldnāt recommend it more for anyone interested in what sort of unique ideas can be pulled off with the lex talionis engine.
I have updated the EXE build to fix some bugs. Additionally, 3 new characters have been added.
You say to install Lex Talonis, but thereās both the engine and the maker. Whatās needed? How do you keep your save files? The guides didnāt really help me figure out where to start.
The best I got was this error on the āclick to runā
To transfer your save you would copy your āEotf-persistent-recordsā file to the new save folder.
As for Lex talionis, you would now require a specific branch which will take a bit more work and experience with GIt, i heavily recommend you simply use the exe version as itās very much up to date, otherwise Join the Lex Talionis discord to ask for helpā„
Hi! Iāve been playing the .EXE version for a while now! Iāve enjoyed the fact itās slightly harder than a lot of hacks and has a lot of variety. Iāve definitetly ran into situations that were a bit unfair (no healing for a while, mostly), and Iāve started to get tired playing the first few maps over and over, but Iāve really enjoyed all the unique unit identities.
I recently had an error. I had a unit attack a Wyvern, and ātoo many items!ā appeared. I did not defeat the Wyvern.
I tried uploading the debug file here and to pastebin, but itās too big for Pastebin, and FEU doesnāt allow .txt files, so not sure how to send it over.
EDIT: It seemed to have happened again. If I had to guess, I think Alyaās āGodās Imageā canāt handle getting new weapon types between maps?
I wish the Support (in-game) text had a help description so I knew which each type of support did! I know it is explained at base, butā¦
Also, I wish the āDefend Placeā/āProtect Unitā was in the objective description. This costed me a run when I accidentally hit āBā and skipped some dialogue on a boss fight. Turns out I was supposed to defend a point! Oops.
Itās possible to run LT engine games on Android now via emulating Windows, if youāre willing to take some performance hits and go through many steps to set it up. This is a big deal for the LT community! I encourage those without a PC but who do have phones to consider this option.