Hello guys, I want to load some units in replacement for when a Unit dies, but It only works on Enemy Units
Here are the relevant events
Nergal2:
WarpIn(Nergal1,27,17)
ENUN
ENDA
Murdock2:
WarpIn(Murdock,11,6)
ENUN
ENDA
Knoll2:
WarpIn(Knoll,16,26)
ENUN
ENDA
Nergal1:
UNIT 0x44 0x45 0x1 0xA2 [27,17] [27,17] [0x8E,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]//Nergal
UNIT
Murdock:
UNIT 0x4D 0x16 0x0 0xA0 [11,6] [11,6] [0x29,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] // Murdock
UNIT
Knoll:
UNIT 0xA6 0x26 0x0 0xA4 [16,26] [16,26] [0x49,0x38,0x5C,0xA9] [0x0,0x0,0x0,0x0]//Knoll
UNIT
MiscBasedEvents:
DefeatBoss(EndingScene)
AFEV 0x08 EndingScene1 0x28
AFEV 0x09 EndingScene2 0x27
AFEV 0x0A Nergal2 0x06
AFEV 0x0B Murdock2 0x07
AFEV 0x0C Knoll2 0x08
AFEV
Is there a way for this to work out on player and npc phase?