Theres a Saves folder within the game folder that holds all your save files. I have more detailed instructions in the game’s Readme.txt as well as compatibility notes in the game’s Changelog.txt
Is that the case of every LT game?
I believe so, yes. I dont know of anyone who heavily edited the save system for their project
Hey hey guess who found even more errors while working on Act 3? Meeeeeee
Anyway, putting up a hotfix for Chapter 21 so that the chapter doesnt end early after recruiting Nagisa. Other minor errors have been fixed, namely some support conversations showing up/not showing up when they were supposed to. Have fun with the fixes, y’all.
Also Sam got a new portrait!
Hi, i finish the act 1 again and i think this time was better than the last.
The main difference I felt was in chapter 3. My type of player is the one who wants all of the EXP on the map and all the itens i can stole from chests or enemys, so, the fisrt time i play the chapter i was trying to steal all enemys on the map, and this time i dont see the 3/4 itens i had seen before. well, this time i even try to deafeat all enemys.
Well, this was a good run. And thanks for the arena on chapter 9 without reinforcements, i like to do a arena farm.
So, you are doing a very good work here, i like a lot this fangame, and i finally play a real good FEmod that has third tier classes. Better than this, just with a map on FE8 and Awakening style.
Glad you’ve been enjoying it so far!
Also, note to anyone who wants to try the game out: please wait!! Theres a problem with the deployment slots in Chapter 11 that i need to fix. Im gonna be super busy with IRL stuff for the next few days and I’m also gonna be doing a sweep through the rest of the game’s event code just to make absolutely sure i fixed everything, so please be patient until the next update comes out!
Alright, i managed to squeeze in some time to get those updates in, so now we’re at version 0.12.4! Fixed up a bunch of errors, tightened up the writing a bit, and added a new base conversation on Chapter 13 on top of that! Just know that I’m still technically busy with irl stuff so if an error still eluded me, i wont be able to address it until around the end of the week.
Anyway, as always, check the included Changelog for details on the updates and have fun!
hey i wanted to ask are you gonna add a way to level up outside of battle
Not planning to add something like that at all, sorry. The closest thing to that is a couple base conversations that give certain units EXP, but nothing like an actual game mechanic.
Hey hey yall! No new updates, but I did want to announce that I’ve made a Git repository of the game! I set this up as a backup for myself, but hey if you wanna check out the changes I’m making before I upload stable updates to Dropbox, well here you go!
Alright boys and girls we’re updating to v0.12.5! Had to fix one of the game over conditions for Chapter 3 since it was straight up not activating. And speaking of game over conditions, Kai or Trevor dying in Chapter 0 is also now considered a game over condition since having Forrest die is next to impossible. That was an artifact left over from when Forrest started as a Cavalier rather than Mage Knight.
Oh, and a new class was added! Ninja! They pop up in the latter half of Act 2 to differentiate from Rogues. They have the exact same stat lines but Ninjas won’t bother with stealing from chests or player units. Asuka’s class was changed to Ninja as well.
And Azure got a new portrait! I think that should cover all the major tweaks and such. More detailed changed can be found in the changelog. Have fun!
So, we’re onto v0.12.6 now! This would’ve been just a small hotfix to revert the changes I made to Refresh and Rally, but I added/fixed enough other minor things that I thought it appropriate to consider this a new version. Anyway, have fun and check out the exact details about changes in the Changelog.
EDIT: Very surprised that no one has reported Support gains being broken but uh they were Y’all can expect an update when that’s fixed (which is hopefully soon)
EDIT2: Okay the Support system has been reworked! Please give the game a redownload to get the change.
Found a couple bugs, nothing major. I doubt it’s character based but viola heals instead of taking damage when poisoned. Also, a couple classes in the arena do not have a weapon, I’ve seen it on bishops and camel riders.
I know about the poison glitch and got that fixed in the git version. The dropbox version should have that fixed too but just in case it doesnt, i’ll push it with the arena fix. Which chapter’s arena are you on? That’ll help narrow down the problem
I am using the dropbox version, and it was chapter 7A and chapter 11 where the arena glitch happened.
Thanks again for the report! The arena has been fixed now (with a shiny new system for determining the opponent’s equipped weapon), so both the Dropbox and Git versions got updated (And I fixed up some other minor things that my husband noticed during his current playthrough so y’all can check the Changelog or commit history on Github for all the details)
when the remorse is cycling