[Lex Talionis] Fire Emblem: Cycle of Remorse (Version 0.12.2)

No casual but still an easy mode?

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Only one difficulty mode, just different growth rate modes now

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I wanted her to have a strong first impression lol

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Hey yā€™all! I noticed some errors and a rare crash while working on more of Act 3, so just thought Iā€™d drop a quick update to address all that before anyone comes across those. Namely, I changed up how Khalidā€™s personal skill functions so that it has the option to be manually activated when fully charged and I fixed up the Griffon Knight animations so they wont crash the game.
You may also notice that Luna got an upgrade. Totally not related to a recent topic thread on the forums what are you talking about-
Other than that, theres some other minor balancing changes so feel free to check out the included Changelog for more details and, as always, have fun!

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Hey yā€™all sorry about the sudden hotfix, but i messed up on a lot of event triggers while updating stuff, but they should all be fixed now! Please give it a download!

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Hi, i dont know if this was reported already, but i found a bug. On chapter 2 (Break-Out) when i try to use a key on the 7-D door, it just dont work. Same on the 11-K chest. Again, i dont know if this was reported, so, if it already was, sorry.

Hi! I did recently put out an update to fix all the broken chest and door triggers the other day. They should be fixed now if you give the game a redownload

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I downloaded version 0.12.1 and the triggers still are not working. I canā€™t reach the boss in chapter 2 or talk to the green units :frowning:

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Iā€™ll give it another look later today, im away from my laptop at the moment :+1:

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Alright, NOW the triggers should be fixed. Please give the game a redownload and restart whatever chapter youā€™re on for good measure. (Apparently the files didnā€™t update the last time I tried to fix things?? really weird but whatever- Sorry for the inconvenience!!)

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Now its working bro, thanks!

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ok hopefully last update for a while but i pushed another hotfix :upside_down_face: i had to tweak non-player unit AI to actually work with the fixed event triggers (this really only effects enemy thieves and Semi in his recruitment chapter) but yeah, give it a download so that theyā€™ll behave properly sorry again for this, everyone!!
(to make up for it, you may also have this meme)

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hey PK, how difficult is cycle of remorse
also gl on making custom portraits and all that stuff

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Iā€™d say no harder than a vanilla FE hard mode. Though, this is coming from the dev who knows the ins and outs of the game and knows what to expect, so it may be slightly harder for a new player so like :person_shrugging:
And thanks man!

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heyyyy guess who found more silly errors while updating event triggers? it was meeeee (i also unhighlighted escape points for enemy thieves since players kept mistaking those for possible secrets :upside_down_face: very much not the intention-)
Anyway, all the changes iā€™ve made kinda warrants the game to be at version 0.12.2 now imo so uh, yeah give it a download!

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You know me and how i play but iā€™d say itā€™s pretty easy outside of the first survive chapter.

damn is there a hardmode

No hard mode since trying to balance for its current state even before its complete is enough of a workload as is
Which is to say a hard mode will be added once the game is complete and had a couple of playtests in that complete state

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