[Lex Talionis] Fire Emblem: Cycle of Remorse (Version 0.11.2)

With FEE3 2024’s schedule announced, I would like to say see you all on October 29th @ 6pm EST! I’ll be working hard to add in more support conversations, update playable character portraits, and update the game database for version 0.11.1!

As for Act 3 progress, I’ve been working more on chapter 23. Have this base conversation snippet out of context
GIF 10-16-2024 12-51-25 PM

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Alright, i wanted to post some development progress as we get closer to the FEE3 trailer drop! Outside of the game, I got the game database up to date with all the changes on my end, and its changes are going to be public at the same time as the trailer and version 0.11.1.
More support conversations have been added as well, so please look forward to reading through those!
and here, have this CG for a quick little added scene for one of the Act 2 chapters
LT_2024-10-21_11.23.31.919461

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daily dev update until fee3 trailer? seems so. (i’m impatient and wanna talk about my thing, bear with me lol)
i was giving the game’s script another look and uncovered some shaky writing, so i’m gonna be revising cutscene dialogue here and there (most of it being Act 2 stuff) i’m gonna be giving older support convos a once over as well. hopefully after getting that done, i can start making new portraits!

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2! More! Days!
Another quick update to build up hype! I’ve been writing up new base conversations and revising/adding new bits of dialogue to intro/outro cutscenes of certain chapters to hopefully have a more tight narrative and give more characterization moments. Right now, I’m going through Support conversation drafts that my collaborators have sent me, so hopefully those will be ready for the big update too.
Other than the writing, I’ve been working on new portraits as well, so please look forward to a character or two getting a glow up from being a spliced portrait

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25 hours remain…
I’ve been feeling a bit sick for most of the day so I couldnt do as much as I wanted to do. However!! I got a couple new portraits done and got CGs for certain support conversations drawn up so even if I don’t get more done before my trailer drops, I’m satisfied with the work I put in for this big update. (I’m gonna be busy livestreaming on YT (shameless plug) so I don’t really have time to do more the day of)
I’m feeling nice, so I’ll show off one of those CGs.
KristaKaiA
Alright, see ya’ll tomorrow night!

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EDIT: IT’S HERE!!!
Hey guys! I’ll most likely be busy by the time the trailer drops, so I’ll make this post letting you all know the newest update dropped! Old and new players will find some cool stuff with this update, namely a good handful of new bits of dialogue whether that be supports, base conversations, in-battle talks, there will be something new to read!

And can’t forget all the new stuff the trailer shows off as well. Hope y’all will enjoy that, btw. I think I found a… “style” for CoR’s trailers to abide by lol

As always, check out the game’s Changelog and Readme for details about the game and have fun!

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Hey Pk! Dropping by a couple bug reports!

Torches

Seems like torches cannot be used:


Instructor's assist

Seems like instructor’s assist gives 3 defense instead of 5

ah nice catches! i’ll be fixing those up right away thank you

EDIT: Update to v0.11.2 is done! Just a couple of oversights on my part lol That did give me an opportunity to include something I forgot to add in the previous update too, so all’s well!

EDIT 2: Had to fix up a typo in the Arena code, so if you downloaded the game earlier today, please give the game another download!

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Alright another hotfix to NOW fix the arena. If you downloaded the game recently, give it a re-download

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how do I recruit unit from the village in ch17?

Spoilers for that particular unit

You need to have Sam visit that village. (Fun fact! You get a small hint to do that if you deployed him in Chapter 15.)

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