[Lex Talionis] Fire Emblem 8R (Playable monster units and MyUnit Test update out now!)

Hello :smiley: Still working hard and will still probably be a while for the next update, but here is a look of a great QOL update :slight_smile: A minimug will now appear to show who you are dual striking with! :smiley: A simple but great QOL change :slight_smile:


Ok, one other quick update! Also got the battle forecast to display damage numbers above 100! :slight_smile: It will look a little bit off center, but it’s good enough for now lol.

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looking great man!

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Thank you! :smiley: Making good progress :slight_smile: Just chipping at it one day at a time haha :laughing:

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A quick update for the next update patch. T3 Max level cap has been increased to 30 and T3 skills are now learned at level 15. The FOW has also been removed from chapter 19 due to lag. Seraph Knight will be able to use Light Magic as well upon promotion.

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I have some unfortunate news this morning. Due to a company restruction, I have been let go from my job. This job had a lot of flexibility for me to work on the project. As a husband and father I have the responsibility to find a new job as soon as I can to support my family. This will probably mean I have to find a normal 7 AM to 5 PM job and I won’t be able to work on the project as much as I like. I am still determined to get the project to the official release by the end of the month. Though it is met with uncertainty and I don’t know how much I’ll be able to work on the project in the foreseeable future. Thank you everyone for your support on the project! It means a lot to me. Hope I’ll still be able to deliver a fun game for you all! :slight_smile:

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Here’s a little gift I can give in the meantime while figuring things out. :slight_smile: It is a link to the latest version of the game. :slight_smile: It has changes for the free roam, training, etc. A lot of the changes only go to Eirika route, and the base convos, free roam dialogue only go up to about chapter 10 or so. So still a lot to work on, but here is something more to play with :slight_smile:

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Er… Are the enemies in chapter 4 purple? I’m colorblind and they look the same blue as my units.
Artur still says Lute is in the village to the south

The training between chapters has been pretty interesting… Mostly I just used it to get Eirika’s low defense up.
Good luck with everything.

Edit: got my chapter numbers mixed up…

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Oof, that’s rough. :sweat_smile: Yeah, purple is the default color of enemy team 2. :sweat_smile:

Yeah, it’s been interesting to see how everyone has been using their training haha :laughing:

Thanks :slight_smile: Job hunting sucks, but gotta be responsible haha :sweat_smile:

Sorry to hear about the job situation. That’s rough, and very stressful to on the spot have to find immediate work. Wish you luck on your future endeavors - including the job hunt. Can’t wait to play this hack in its entirety when it is done!

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Thank you so much, I appreciate it :slight_smile: Job hunting sure does suck though. :sweat_smile: I’ll keep at it though. :sweat_smile: I’ve been playing through the latest version and been having fun with that :slight_smile: Finding out what things I want to change around before the final build :slight_smile:

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Ok, here is a quick update build I have so far :slight_smile: It contains a lot more prof. weapons for the units :slight_smile: Have fun! :smiley:

I’m also putting this link as a test build link in the OG post :slight_smile:

Current game version seems to close unexpectedly without any warning, and wasn’t triggered by an antivirus or something like that last time I checked. I saw it close itself through Task Manager. Please be patient for the next build

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Yeah, it looks it won’t launch on my end through the EXE as well, which is a first for me. :sweat_smile: I’ll see if I can figure out a fix soon and then put up the fixed update. :thinking:

Also, thank you for your patience :pray:

Sorry for all of the inconvenience ^.^; But in good news I got the EXE to work on my end now :slightly_smiling_face: So I will upload the link to the new build! :smile: As a bonus this new build has the new promotion feature! :smile: You can now see the skills you will gain upon promotion! :smile: It is a little wonky right now and still needs work, but it’s a start! :smile: Thank you everyone!

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For this build the game crashes if i sent an item to convoy after we get another item when the inventory is already full. This should be fixed in next patch

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Yeah, fortunately I think I can get that fixed by tomorrow. Then hopefully everything should be more smooth by then. :sweat_smile:

Ok, hopefully all of the major bugs have been fixed now lol. Also, the skill on the promotion screen now works how I want :slight_smile: Colm, and Amelia’s weapons have been buffed by having no more cooldowns on their weapons. Ewan’s weapons have been buffed up as well. Thank you again everyone for your patience! :smiley:

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Ok, just some quick bug fixes and Skill descriptions altered to show Combat Arts. Also a test to prevent Prof. weapons giving skill permanently between tiers. Let me know if it causes funky things.

Edit:File in Link got updated with major bug fix pushed out.

Edit2: Fixed a bug with Seth’s lance Mercy skill.

Now that classes display their skills on the promotion screen, what’s the best way to see further promotions down a chain? Is there a Lex command to force a promotion or level up or something?

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There is a debug command

promote;Franz

that forces promote. Though you can’t back out once you do it, but it’s good if you’re doing it for testing.

to automatically level up do.

autolevel_to;Franz;15

Though this can do funky things and give skills a unit wasn’t supposed to have due to the 3 choice promotion system ^.^; Only really use for testing.

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