Hello, been a while; it’s time for my semi-annual new project announcement: Jewels of Power
Although, unlike the past projects that I have left abandoned on the side of the road (cough fe6a cough), this project is actually mostly completed, so I plan to have part 2 released sometime in March and the entirety of part 3 done by this time next year (assuming I write all of the supports of course).
This project has actually been in the books for about a year, I started messing with ideas and story off and on while doing FE6A. So, a lot of ideas I initially planned for FE6A ended up here (to preserve the FE6-ness of it). As a result, I have no plans to ever return to FE6 and Elibe again; sorry for those who were waiting for FE6A HM, hopefully this sates that interest.
What’s available right now?
The entirety of part 1 is now public. The game currently ends at the Interlude.
Is there hard mode?
Yes; all of the public chapters have hard mode available.
How many chapters are planned?
The game is set to end on chapter 23, with 4 gaiden chapters and 2 route splits. 47 available characters per route.
Are there any guides available?
Not at this time, but likely in the future I’ll bother writing one up. Any questions can be asked either here or in my discord server.
What kind of mechanic changes are here?
Critical hits deal x2 damage, while certain weapons do the standard x3. All forms of magic have different effects attributed to them. Knives add damage based on the user’s Dexterity, crossbows deal fixed damage and increase attack speed based on the user’s Strength. Cavalry have Canter from Engage, Fliers can move again only non-attacking actions. Ballistae need a turn to reload. Anything else… idk, case by case basis.
Any secrets I should be looking for?
idk man depends on what’s a secret to you; there’s a gaiden chapter.
Hopefully nothing breaks because I’ll be gone for a week lol