Hey guys. Merry Christmas. So I’ve been struggling with animation insertion for quite a while. All I need to do is change the Battle Animation Pointer https://gyazo.com/cb60003b3230ffbfefc59fb633767894 and it should be good to go. However, my version of nightmare won’t let me type in my pointer. Instead I have to select it from the dropdown menu, but my pointer isn’t in the dropdown. I tried to change the BattleAnimation.txt file so it would work https://gyazo.com/4a14b4a4753a13b3ac2550a875385931 , but no luck.
to do it the way you wanted to, you need to increase the number at the top of Battle Animations.txt
by one - that line tells the module how many entries to expect in the file.
to change it to an entry box, open the nightmare module (the .nmm file itself) in a text editor and scroll down to the entry you want to change (it should be the set of lines containing Battle Animations.txt
) and change the last two lines from NDHU
and the text file to NEHU
and NULL
, respectively.
Thank you so much. One more question about animations. For the custom animation editor there are only 4 selections each. What if a class has four or more different weapons?
It just keeps reading until the next separator byte, so you can spill over into the next entry if you want. The 4 weapons per class thing is arbitrary