What I’m essentially trying to do is make the opposite of a rapier, i.e. something that does less damage to armored and mounted units. I could just create a new effectiveness pointer and make the weapon effective against every other class, but I think that would make the weapon look worse than it actually is due to the lower might (it would read as having, for example 4 might, when, after effectiveness, it has 12 against most enemies), and discourage the player from actually using it.
I haven’t seen anything like this, so I’m not sure if it’s doable without asm. It’s ultimately not too big of a deal, but if anyone knows a better way of doing this, it would be nice. Thanks.
You could increase defense of those units but no, outside of asm there isn’t a way that comes to mind
I know there’s a mod for x0 effectiveness, see if you can find that and maybe you can modify it accordingly
Ok. I didn’t think there would be anything, but I figured it would be worth asking. I don’t know much about asm stuff, so I’ll probably just stick with making it effective against every other class. Thanks for the response.