I found it a nice way as this method can take me easily cooperate Repointing process and EA Inserting process. So I did the same when tring to repoint Spirits Table like this:
But when I call MAKE HACK.cmd, thing went wrong:
No code named newTable_SpiritStd found???
I thought problem should lie in this “#define Table_SpiritStd newTable_SpiritStd”, But I don’t know how to fix it. It’s kind of you to offer some advice, thank you!
I did the same thing when I repointed Item Table:
and MAKE HACK.cmd worked. But when #define Table_SpiritStd newTable_SpiritStd, MAKE HACK.cmd went wrong…
This is a way to get around some shenanigans with #ifdef and #ifndef not working with labels iirc. You need to have your table label as newItemTable for instance, then you can refer to your table as ItemTabe after the #define.
thanks a lot, acturally I remake my buildfile again and then EA works well.
So I thought maybe I worngly wrote some errors before or just because EA caught a cold