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- Hacking method:
SkillSystem via Event Assembler.
- Base Game:
FE8U
- Steps to reproduce:
In the SkillSystem, how can I call the SkillTester function from elsewhere? For example, I want to check if a character has a certain skill in mss_page1 to draw different attributes. How can I call SkillTester in mss_page1_skills_leadership.s?
Here’s my code , I tried manually specifying the addresses of the SkillTester and SkillID:
SkillTester:
.word 0x0902115C @ I got it from SkillsTest.sym
ChargeAxeID:
.word 0x0000002C @44
ldr r3, =SkillTester
ldr r3, [r3]
mov r0, r8
mov r1, #0x2C
mov lr, r3
.short 0xF800
cmp r0, #0
beq LeaderShip
EnergyBottle:
some code...
LeaderShip:
some code...
DontDrawIcon: