Like the title says. I have a custom class called the “Outlaw”, that functions like a bow wielding thief, and the chapter he comes in has treasures lying around the map (think desert maps). However, I noticed he doesn’t behave like I expected, and he doesn’t get the treasure 100% of the time, even when he’s standing on the tiles where the treasure normally spawns.
This leads me to the conclusion that this action is hard-coded into the Thief and Rogue classes.
I use FEBuilder to do most of my hacking, so an answer involving that would be most appreciated (if it involves the Hex Editor, I can do that as well).