I´ll be honest here; even if I loved Fates:Conquest gimmicks, I utterly hated having to quantify in my strategies how many dragon blood wielders I would deploy for the sake of convenience even if they don´t work for me Cough Leo Cough.
Yeah, conquest never truly relied on dragon veins except for maybe Ninja Hell, but it bugs me to hell and back. Also, my no Pre-Promotes run felt lacking thanks to it.
Anyway, I think you all get where I´m heading to. How to make a “Dragon Vein” anyone can use? Let´s say I make a Clocktower level were manipulating a tiny room with tiles representing levers or buttons I can change how the cogs rotate and change the enemie´s movement direction as they approach me or set off a trap, whatever. That´s the idea, balancing issues aside.
How to make it happen in-game?