Hi all! I’ve just created an account after lurking a long while. I’m so excited to officially join in the community and can’t wait to see what amazing things everyone is working on I myself am working on something that I hope to start sharing one day soon!
My question is regarding increasing the limit of playable characters as well as the storage space in the supply convoy. From the research I’ve done already, it seems the cap for characters is usually 51, but my project would ideally implement somewhere around 57-58, and would also implement the 200 supply storage via Expanded Modular Saves. I know games like Vision Quest are able to do both at the same time, but I’m not quite sure how (likely due to my lack of experience lol).
If anyone knows how to implement these things I would greatly appreciate the assistance!
I’m not 100% sure on the unit cap, but it should be around 50/51 for units in the party at any given time. You can have more (I think up to 63?) playable units as long as they’re route-exclusive, like Bartre/Echidna in Binding Blade.
And yeah, like Merpin explained a good way to have more than 51 playable units is doing a route-split to separate playables in different groups between route. Adds some replay value too.
Another way that comes to mind is Arran and Samson from FE1/11, where there are two villages next to each other, however Marth can only visit one village for one unit, while the other village locks out.
Basically “having two (or more) potential recruitables in a single map but you can pick only one”.
That’s also an excellent point, I had completely forgot how FE1/11 gives options in the same map. Thanks for the recommendation! I think I really like the idea of a route split the more I think of it, especially since it adds potential replay value!
Just wanting to add here, there are 69 (yes, really) unit slots with full playable character functionality (i.e. that record BWL data and such); slots 0x01 through 0x45, inclusive.
I’m actually not sure whether the limit for recruitable characters in one playthrough is 50 or 51, though. I know FE6 lets you recruit up to 51 characters per playthrough, but I’ve also heard that the save data format was tweaked somewhat with regards to playable characters in FE7/8, so I don’t know if those games support going up to 51 characters or just 50.
There’s no point configuring ems to >50 blue units when past that the prep menu breaks. VQ had some code changed to make it mostly work, but it is not bug free: I’ve heard of save files being wiped in the final chapters while using the prep screen with max units. Even if it were bug free, the code was inserted into VQ without a public release. Furthermore, there isn’t really space for debuffs, 200 convoy, 62 blue units, and 20 green units. You’d have to reduce the ram used by one of these things.
Thanks for a thorough explanation, that explains a lot. I plan to cut back the amount of characters so it shouldn’t be an issue anymore. Really appreciate the help everyone!