How to find the specific adress of a skill to edit simple numbers

Base game: fe8

Hacking method: Builder

So I’ve been trying to tinker with the numbers of skills a bit, I’m not talking like huge changes like replacing a skill with another skill just for example I want to make vanity’s boost +5 instead of +2, problem is I don’t know how to find the adress of each skill in the disassembler to change the hex codes.

When looking around I seem to be able to find 2 methods in the past used to find this which are
using no$gba to create a .sym and to use the dsm file on the hex editor, problem is

on method 1 I can only find certain skills for example defiant can be found but light weight cannot be found
method 2, I genuinely have no idea how to read the hex editor and what it means

so I’m hoping that someone smarter than me can point me on the right direction? I know tweaking numbers like these should be possible because I recently got help on getting rid of the crit avoid penalty of the stone status with some help.

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You can search a rom for a sequence of bytes using hxd. So if you have a .dmp or the bytes of a skill, you can copy it and search for that in your rom. This gives you the address. Then, open that address in the disassembler.

.dmp and .lyn.event files for the skills exist on github.

I have HxD installed, where do I look to find the address in it? I tried putting the dmp in there

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Open the .dmp file in HxD, then copy it’s contents and search for them in FEBuilder’s hex editor. Sometimes the contents will not match entirely, so if that happens try copying only part of the .dmp file and searching for that instead.

If you do find a match in the hex editor, then click the DisASM button to open the disassembler where you can view the code.