How to edit existing chapter events? FE7 [Solved}


#1

As the title mentions, I am wondering how to edit existing chapter events.

I tried going into chapter event references and pulled the numbers from let’s say 0x3A - 0x3B Chapter11H Map being:
0x8369BB0.

Now this is probably where things start going wrong, but I went into event assembler and placed that number in the offset, chose a text file, and pressed disassemble.

And of course nothing happened, so I’d like to know what I’m doing wrong. All I wanna do is change a few events and add some enemies.


#2

Try selecting the bullet, “Whole Chapter”.
If you have “Whole length” selected with the default length of 0, it’s not going to disassemble anything.


#3

Just tried it and it came up with the message:

Finished.
1 errors encountered:
Offset is larger than size of file.

No data written to output


#4

Take the 8 off of the front of 0x8369BB0. It’s only there to denote the pointer, and is not part of the actual offset.

EDIT: Also, @thekealganon, you seem to be using the map pointer. If it’s events you want to edit, you need to use the Ch. 11H events pointer, which is 0x8CA1A34.


#5

Heh. I didn’t even notice that. I did that once but with assembling.


#6

Thanks for the help it worked perfectly!