I’m facing a problem. I don’t know how to activate Ballista animations in FE8. They only work if you but a Ballista into an Archer’s inventory. But if you ride a Ballista that was in the map as a trap (how it’s supposed to be), they don’t work.
As far as l know, it’s something that was sorta hardcoded in FE6. The ballistae classes had no anims defined in that game either, but obviously the anims would play. l don’t know how you’d keep them working as traps in FE8 unless there’s a patch for it.
I am very sure the game just forces battle animations to be off for the unit while they ride a ballista. Meaning someone would have to change the code responsible for it to not do that and instead pull from the animations associated with the given class.