I’m curious to ask this, I managed to put a WAV music from other game (a PS1 ISO), and when I imported it, it sounded a bit awful (Sound Quality, not a sound mess) and managed to restore the quality but consumes a masive 2645938 bytes from his original size; 18603692 bytes.
How much can the ROM take of bytes from just WAV.s?
Just messing around with the FEBuilder music and stuff.