Hello everyone! I’m trying to get into FE Hacking after a long time from my first attempts (back in the good olde Ultimate Tutorial FEEditor days), and I’ve been eyeing the Buildfile system because I really like having version control on hack development and I’m familiar with coding and assembly, so it’s not an issue. I’ve been reading about the basics of the system and I somewhat understand it now, however I’m not really sure about how to use it with the Skill System.
What I mean is, how do you integrate the system into the hack? Do you develop directly into it, using its Tables, Text, etc… folders, or do you copy the necessary files to your project? Or maybe do you use the Github base files but delete everything not needed? I’m not sure what’s the best way to do it. So, FEUniverse, what do you think it’s the best way to go?
If you’re feeling adventurous, you can work towards making your own stripped down customized skill system that only include what you need, and you’d do that by porting over features from the main skill system one at a time. That would require a lot of time and knowledge to do properly, but I believe that having your own custom “engine” (for a lack of a better term) has its benefits.
So, the best thing would be commenting out patches and unwanted skils then? If you do that, they won’t add anything to the project? For example, if I remove the skill Wrath, will the Wrath icon and text description be added anyway?