“Blog post” #1: Gee, FE1, at effie’s e3?
if you haven’t watched it yet, this video came out a few hours ago:
and, first off, I have to get the bad stuff out of the way:
-There were A LOT of graphical(and non graphical) glitches, and I do mean A LOT, because the FEE3 Build was rushed. I was sick during most of the month before E3; and by such, I couldn’t get any work in for that.I apologize for the current build looking quite unprofessional.
-Mel didn’t show off how the MU Maker fully worked, but you can see gifs of it on this thread from a while back(and in the op.).
But overall, I quite like what’s been shown, even though it’s obviously incomplete, and I had to go back to an old build to rush it.
Now, for the pretty obvious question to ask:
MY DUDE ITS BEEN 4 MONTHS WHAT WERE YOU EVEN DOING
and, well, not much, in the term of actually showable progress. since a while back, I’ve been slowly but surely formatting the GFE1R Source to a new build system, but it takes a lot of time, and effort, and it bores me to hell. you know what also bores me to hell?
A while back I developped this system, that allows me to change the current map sprite shown depending on equipped weapon, because it looks neat. problem is, it’s a pain in the ass. firstly, I had to rearrange the entire class data, which, sure, was easier than raw hex or FEBuilder because it was using spreadsheets, but was still a major pain in the ass.
I also took that time to try to add placeholders for 3rd tiers, which I did do, but ended up being a pretty major pain in the arse and pretty long.
Then, there was actually inserting the sprites, and, well, it’s still not done. it’s so tedious to do, I just start on it and give up two or three sprite indices later.(and even then, I don’t even have most alternate weapon map sprites, so I have to use placeholders)
so, I haven’t worked much on actual new features a lot, and that’s why I haven’t posted anything in 4 months.
However, I still wish to post progress. after all, this is an update post.
We’ve had some pretty damn good progress on maps, in fact, most of them are done, and some of them even have custom palettes! Here’s some of maps:
Keranos has also been working on remixing the OST for this hack:
And lastly, it isn’t done yet, but I can tell 'ya, i’m working on something big. very big, huge, kind of like a castle. Look forward to that.
Anyways, don’t have much to say for this first blog post, I hope I’ll at least get to do one every 1-2 months to keep you up to date with what’s been done and what’s been procrastinated on.
With love, your favourite procrastinator extraordinaire, Kirb.