I’m starting to work on a new rom hack and the first thing I want to get is the use of this: [FE8] Tactician naming
I went to where to put the code in, I extracted the old event and put in the new parts stated in the topic above but when I inserted to new event text, it appeared nothing has change and I’m not sure what to do.
This is the event text that I have:
REMSPRITE 0
ASMC 0x48281 //name selection
20100100 //EVBIT_MODIFY[Value:0x1 Disallows scene skipping, dialogue skipping and dialogue fast-forwarding.]
20C20000 //_0xC220
60C300000000010000000000 //Write the chapter ID[Value 2:0x0][Hero Unit:0x1 Eirika][World Map Node:0x0 Border Mulan]
4085000000000000 //Move camera to lord unit(WM_CENTERCAMONLORD)
2213FF7F //Change BGM to[Song:0x7FFF Mute the BGM]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
20120400 //Change BGM to[Song:0x4 The Beginning]
60B400000000000010000000 //World map display[Value 1:0x0][XX:0x0][YY:0x0][Map:0x10]
200E0200 //[Frames (1/60 second):2 frame sec(0.0333 sec)]
40B2000000000000 //WM_FADEOUT
20B30000 //WM_TEXTDECORATE
20100000 //EVBIT_MODIFY[Value:0x0 Allows scene skipping, dialogue skipping and dialogue fast-forwarding.]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
40AF000028000100 //Text window display[Value 1:0x0][:0x28][Speed Fade:1 frame sec(0.0167 sec)]
20B10000 //Wait until text display(WM_WAITFORTEXT)
20C70000 //Prepare text display(WM_TEXTSTART)
40C60000DB080000 //Text display[Text:0x8DB The continent of Mag]
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
80B6000000000000000018003C000000 //[departure point Y:0 Carcino][Destination Y:24 Renais][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005100BC020000 //Display portrait on the right side[Portrait:0x51 Fado]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000007000000 //Highlight a part of the continent and display a name[Country:0x7 Renais]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000007000000 //Highlight a part of the continent 1[Country:0x7 Renais]
40BA000007000000 //Highlight a part of continent 2[Country:0x7 Renais]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B60000000018000000F8FF3C000000 //[departure point Y:24 Renais][Destination Y:-8 Frelia, Rausten][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005200BC020000 //Display portrait on the right side[Portrait:0x52 Hayden]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000000000000 //Highlight a part of the continent and display a name[Country:0x0 Frelia]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000000000000 //Highlight a part of the continent 1[Country:0x0 Frelia]
40BA000000000000 //Highlight a part of continent 2[Country:0x0 Frelia]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B600000000F8FF00001E003C000000 //[departure point Y:-8 Frelia, Rausten][Destination Y:30 Jehanna][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C400000000560034050000 //Display portrait on the left side[Portrait:0x56]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000002000000 //Highlight a part of the continent and display a name[Country:0x2 Jehanna]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000002000000 //Highlight a part of the continent 1[Country:0x2 Jehanna]
40BA000002000000 //Highlight a part of continent 2[Country:0x2 Jehanna]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B6000000001E000000F8FF3C000000 //[departure point Y:30 Jehanna][Destination Y:-8 Frelia, Rausten][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C400000000530034050000 //Display portrait on the left side[Portrait:0x53]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000005000000 //Highlight a part of the continent and display a name[Country:0x5 Rausten]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000005000000 //Highlight a part of the continent 1[Country:0x5 Rausten]
40BA000005000000 //Highlight a part of continent 2[Country:0x5 Rausten]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B600000000F8FF000030003C000000 //[departure point Y:-8 Frelia, Rausten][Destination Y:48 Grado][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000004000BC020000 //Display portrait on the right side[Portrait:0x40 Vigarde]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000001000000 //Highlight a part of the continent and display a name[Country:0x1 Grado]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000001000000 //Highlight a part of the continent 1[Country:0x1 Grado]
40BA000001000000 //Highlight a part of continent 2[Country:0x1 Grado]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
80B6000000003000000000003C000000 //[departure point Y:48 Grado][Destination Y:0 Carcino][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005400BC020000 //Display portrait on the right side[Portrait:0x54 Klimt]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000003000000 //Highlight a part of the continent and display a name[Country:0x3 Carcino]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000003000000 //Highlight a part of the continent 1[Country:0x3 Carcino]
40BA000003000000 //Highlight a part of continent 2[Country:0x3 Carcino]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
80B6000000000000000030003C000000 //[departure point Y:0 Carcino][Destination Y:48 Grado][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000004000BC020000 //Display portrait on the right side[Portrait:0x40 Vigarde]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000001000000 //Highlight a part of the continent and display a name[Country:0x1 Grado]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40B9000001000000 //Highlight a part of the continent 1[Country:0x1 Grado]
40BA000001000000 //Highlight a part of continent 2[Country:0x1 Grado]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B6000000003000000018003C000000 //[departure point Y:48 Grado][Destination Y:24 Renais][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005100BC020000 //Display portrait on the right side[Portrait:0x51 Fado]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000007000000 //Highlight a part of the continent and display a name[Country:0x7 Renais]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40B9000007000000 //Highlight a part of the continent 1[Country:0x7 Renais]
40BA000007000000 //Highlight a part of continent 2[Country:0x7 Renais]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B60000000018000000280034000000 //[departure point Y:24 Renais][Destination Y:40 Jehanna~Near Grado][Speed:52 frame sec(0.8667 sec)][Delay:0]
200E3E00 //[Frames (1/60 second):62 frame sec(1.0333 sec)]
60BC00000000000014000100 //Mark a point on the map[Affiliation:0x0][World Map Node:0x14 Renais Castle][Special_effect:0x1]
60BC00000000010012000100 //Mark a point on the map[Affiliation:0x1][World Map Node:0x12 Grado Keep][Special_effect:0x1]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
609E000002004E0001001200 //Register to display unit[RegistID:0x2 ID:2][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000003004E0001001200 //Register to display unit[RegistID:0x3 ID:3][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000004004E0001001200 //Register to display unit[RegistID:0x4 ID:4][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
C0A80000020000007300840055004100D20003000A000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:115][Start Y:132][Destination X:85][Destination Y:65][Time:210][Flags:0x3][Delay:10]
C0A80000030000008400840076005700AA0003000A000000 //Move units issued to move in WMAP[RegistID:0x3 ID:3][Acceleration:0x0][Start X:132][Start Y:132][Destination X:118][Destination Y:87][Time:170][Flags:0x3][Delay:10]
C0A80000040000009500840086006400960003000A000000 //Move units issued to move in WMAP[RegistID:0x4 ID:4][Acceleration:0x0][Start X:149][Start Y:132][Destination X:134][Destination Y:100][Time:150][Flags:0x3][Delay:10]
200E1400 //[Frames (1/60 second):20 frame sec(0.3333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40A0000003000000 //Erase the units registered in WMAP[RegistID:0x3 ID:3]
40A0000004000000 //Erase the units registered in WMAP[RegistID:0x4 ID:4]
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
60C400000000140034050000 //Display portrait on the left side[Portrait:0x14]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
609E00000200010000000600 //Register to display unit[RegistID:0x2 ID:2][Class:0x1 Lord][belonging:0x0 Player(blue)][Unknown:0x6]
C0A80000020000005C0064005C006C00B400030010000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:92][Start Y:100][Destination X:92][Destination Y:108][Time:180][Flags:0x3][Delay:16]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2E00 //[Frames (1/60 second):46 frame sec(0.7667 sec)]
609E00000600020000001400 //Register to display unit[RegistID:0x6 ID:6][Class:0x2 Lord][belonging:0x0 Player(blue)][Unknown:0x14]
609E00000500730000001400 //Register to display unit[RegistID:0x5 ID:5][Class:0x73 ][belonging:0x0 Player(blue)][Unknown:0x14]
609E000002000B0001001200 //Register to display unit[RegistID:0x2 ID:2][Class:0xB General][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000003002A0001001200 //Register to display unit[RegistID:0x3 ID:3][Class:0x2A Mage Knight][belonging:0x1 Enemy(red)][Unknown:0x12]
609E00000400230001001200 //Register to display unit[RegistID:0x4 ID:4][Class:0x23 Wyvern Kn.][belonging:0x1 Enemy(red)][Unknown:0x12]
C0A8000002000000840084006C005C00D200010000000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:132][Start Y:132][Destination X:108][Destination Y:92][Time:210][Flags:0x1][Delay:0]
C0A8000003000000730092005B005600D200010000000000 //Move units issued to move in WMAP[RegistID:0x3 ID:3][Acceleration:0x0][Start X:115][Start Y:146][Destination X:91][Destination Y:86][Time:210][Flags:0x1][Delay:0]
C0A8000004000000950092007D005600D200010000000000 //Move units issued to move in WMAP[RegistID:0x4 ID:4][Acceleration:0x0][Start X:149][Start Y:146][Destination X:125][Destination Y:86][Time:210][Flags:0x1][Delay:0]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
60A700000600000063004500 //Issue unit registered in WMAP[RegistID:0x6 ID:6][belonging:0x0 Player(blue)][XX:99][YY:69]
60A70000050000006C004C00 //Issue unit registered in WMAP[RegistID:0x5 ID:5][belonging:0x0 Player(blue)][XX:108][YY:76]
40A3000006003C00 //WM_FADEINSPRITE[RegistID:0x6 ID:6][Frame seconds:60 frame sec(1 sec)]
40A3000005003C00 //WM_FADEINSPRITE[RegistID:0x5 ID:5][Frame seconds:60 frame sec(1 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
20A50000 //WM_WAITFORSPRITELOAD
20C90000 //Wait until end of movement(WM_REMOVETEXT)
200E0200 //[Frames (1/60 second):2 frame sec(0.0333 sec)]
21171000 //Fade the screen to black with[Speed:16 frame sec(0.2667 sec)]
20C10000 //Skips_world_map_event(SKIPWN)
40BD0000FFFFFFFF //Erase(WM_FXCLEAR1)
40BE0000FFFFFFFF //Erase[Value 1:0x0][Value 2:0xFFFF][Value 3:0xFFFF]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40A0000003000000 //Erase the units registered in WMAP[RegistID:0x3 ID:3]
40A0000004000000 //Erase the units registered in WMAP[RegistID:0x4 ID:4]
40A0000005000000 //Erase the units registered in WMAP[RegistID:0x5 ID:5]
40A0000006000000 //Erase the units registered in WMAP[RegistID:0x6 ID:6]
PUSH
ORG $44800
BYTE 9 //max name length
ORG $482bA
BYTE 9 //max cursor position
POP
20010000 //Return