Getting the naming Taction menu in FE8 using FEBuilder

I’m starting to work on a new rom hack and the first thing I want to get is the use of this: [FE8] Tactician naming

I went to where to put the code in, I extracted the old event and put in the new parts stated in the topic above but when I inserted to new event text, it appeared nothing has change and I’m not sure what to do.

This is the event text that I have:

REMSPRITE 0
ASMC 0x48281 //name selection
20100100 //EVBIT_MODIFY[Value:0x1 Disallows scene skipping, dialogue skipping and dialogue fast-forwarding.]
20C20000 //_0xC220
60C300000000010000000000 //Write the chapter ID[Value 2:0x0][Hero Unit:0x1 Eirika][World Map Node:0x0 Border Mulan]
4085000000000000 //Move camera to lord unit(WM_CENTERCAMONLORD)
2213FF7F //Change BGM to[Song:0x7FFF Mute the BGM]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
20120400 //Change BGM to[Song:0x4 The Beginning]
60B400000000000010000000 //World map display[Value 1:0x0][XX:0x0][YY:0x0][Map:0x10]
200E0200 //[Frames (1/60 second):2 frame sec(0.0333 sec)]
40B2000000000000 //WM_FADEOUT
20B30000 //WM_TEXTDECORATE
20100000 //EVBIT_MODIFY[Value:0x0 Allows scene skipping, dialogue skipping and dialogue fast-forwarding.]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
40AF000028000100 //Text window display[Value 1:0x0][:0x28][Speed Fade:1 frame sec(0.0167 sec)]
20B10000 //Wait until text display(WM_WAITFORTEXT)
20C70000 //Prepare text display(WM_TEXTSTART)
40C60000DB080000 //Text display[Text:0x8DB The continent of Mag]
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
80B6000000000000000018003C000000 //[departure point Y:0 Carcino][Destination Y:24 Renais][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005100BC020000 //Display portrait on the right side[Portrait:0x51 Fado]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000007000000 //Highlight a part of the continent and display a name[Country:0x7 Renais]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000007000000 //Highlight a part of the continent 1[Country:0x7 Renais]
40BA000007000000 //Highlight a part of continent 2[Country:0x7 Renais]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B60000000018000000F8FF3C000000 //[departure point Y:24 Renais][Destination Y:-8 Frelia, Rausten][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005200BC020000 //Display portrait on the right side[Portrait:0x52 Hayden]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000000000000 //Highlight a part of the continent and display a name[Country:0x0 Frelia]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000000000000 //Highlight a part of the continent 1[Country:0x0 Frelia]
40BA000000000000 //Highlight a part of continent 2[Country:0x0 Frelia]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B600000000F8FF00001E003C000000 //[departure point Y:-8 Frelia, Rausten][Destination Y:30 Jehanna][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C400000000560034050000 //Display portrait on the left side[Portrait:0x56]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000002000000 //Highlight a part of the continent and display a name[Country:0x2 Jehanna]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000002000000 //Highlight a part of the continent 1[Country:0x2 Jehanna]
40BA000002000000 //Highlight a part of continent 2[Country:0x2 Jehanna]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B6000000001E000000F8FF3C000000 //[departure point Y:30 Jehanna][Destination Y:-8 Frelia, Rausten][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C400000000530034050000 //Display portrait on the left side[Portrait:0x53]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000005000000 //Highlight a part of the continent and display a name[Country:0x5 Rausten]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000005000000 //Highlight a part of the continent 1[Country:0x5 Rausten]
40BA000005000000 //Highlight a part of continent 2[Country:0x5 Rausten]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B600000000F8FF000030003C000000 //[departure point Y:-8 Frelia, Rausten][Destination Y:48 Grado][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000004000BC020000 //Display portrait on the right side[Portrait:0x40 Vigarde]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000001000000 //Highlight a part of the continent and display a name[Country:0x1 Grado]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000001000000 //Highlight a part of the continent 1[Country:0x1 Grado]
40BA000001000000 //Highlight a part of continent 2[Country:0x1 Grado]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
80B6000000003000000000003C000000 //[departure point Y:48 Grado][Destination Y:0 Carcino][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005400BC020000 //Display portrait on the right side[Portrait:0x54 Klimt]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000003000000 //Highlight a part of the continent and display a name[Country:0x3 Carcino]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
40B9000003000000 //Highlight a part of the continent 1[Country:0x3 Carcino]
40BA000003000000 //Highlight a part of continent 2[Country:0x3 Carcino]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
80B6000000000000000030003C000000 //[departure point Y:0 Carcino][Destination Y:48 Grado][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000004000BC020000 //Display portrait on the right side[Portrait:0x40 Vigarde]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000001000000 //Highlight a part of the continent and display a name[Country:0x1 Grado]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40B9000001000000 //Highlight a part of the continent 1[Country:0x1 Grado]
40BA000001000000 //Highlight a part of continent 2[Country:0x1 Grado]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B6000000003000000018003C000000 //[departure point Y:48 Grado][Destination Y:24 Renais][Speed:60 frame sec(1 sec)][Delay:0]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
60C4000000005100BC020000 //Display portrait on the right side[Portrait:0x51 Fado]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
40B8000007000000 //Highlight a part of the continent and display a name[Country:0x7 Renais]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40B9000007000000 //Highlight a part of the continent 1[Country:0x7 Renais]
40BA000007000000 //Highlight a part of continent 2[Country:0x7 Renais]
40C5000000010000 //Erase portrait currently being displayed[Direction to erase:0x100 ][Delay:0]
200E2000 //[Frames (1/60 second):32 frame sec(0.5333 sec)]
80B60000000018000000280034000000 //[departure point Y:24 Renais][Destination Y:40 Jehanna~Near Grado][Speed:52 frame sec(0.8667 sec)][Delay:0]
200E3E00 //[Frames (1/60 second):62 frame sec(1.0333 sec)]
60BC00000000000014000100 //Mark a point on the map[Affiliation:0x0][World Map Node:0x14 Renais Castle][Special_effect:0x1]
60BC00000000010012000100 //Mark a point on the map[Affiliation:0x1][World Map Node:0x12 Grado Keep][Special_effect:0x1]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
609E000002004E0001001200 //Register to display unit[RegistID:0x2 ID:2][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000003004E0001001200 //Register to display unit[RegistID:0x3 ID:3][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000004004E0001001200 //Register to display unit[RegistID:0x4 ID:4][Class:0x4E Soldier][belonging:0x1 Enemy(red)][Unknown:0x12]
C0A80000020000007300840055004100D20003000A000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:115][Start Y:132][Destination X:85][Destination Y:65][Time:210][Flags:0x3][Delay:10]
C0A80000030000008400840076005700AA0003000A000000 //Move units issued to move in WMAP[RegistID:0x3 ID:3][Acceleration:0x0][Start X:132][Start Y:132][Destination X:118][Destination Y:87][Time:170][Flags:0x3][Delay:10]
C0A80000040000009500840086006400960003000A000000 //Move units issued to move in WMAP[RegistID:0x4 ID:4][Acceleration:0x0][Start X:149][Start Y:132][Destination X:134][Destination Y:100][Time:150][Flags:0x3][Delay:10]
200E1400 //[Frames (1/60 second):20 frame sec(0.3333 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40A0000003000000 //Erase the units registered in WMAP[RegistID:0x3 ID:3]
40A0000004000000 //Erase the units registered in WMAP[RegistID:0x4 ID:4]
200E1E00 //[Frames (1/60 second):30 frame sec(0.5 sec)]
60C400000000140034050000 //Display portrait on the left side[Portrait:0x14]
200E0600 //[Frames (1/60 second):6 frame sec(0.1 sec)]
200E3C00 //[Frames (1/60 second):60 frame sec(1 sec)]
609E00000200010000000600 //Register to display unit[RegistID:0x2 ID:2][Class:0x1 Lord][belonging:0x0 Player(blue)][Unknown:0x6]
C0A80000020000005C0064005C006C00B400030010000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:92][Start Y:100][Destination X:92][Destination Y:108][Time:180][Flags:0x3][Delay:16]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40C5000000020000 //Erase portrait currently being displayed[Direction to erase:0x200 ][Delay:0]
200E2E00 //[Frames (1/60 second):46 frame sec(0.7667 sec)]
609E00000600020000001400 //Register to display unit[RegistID:0x6 ID:6][Class:0x2 Lord][belonging:0x0 Player(blue)][Unknown:0x14]
609E00000500730000001400 //Register to display unit[RegistID:0x5 ID:5][Class:0x73 ][belonging:0x0 Player(blue)][Unknown:0x14]
609E000002000B0001001200 //Register to display unit[RegistID:0x2 ID:2][Class:0xB General][belonging:0x1 Enemy(red)][Unknown:0x12]
609E000003002A0001001200 //Register to display unit[RegistID:0x3 ID:3][Class:0x2A Mage Knight][belonging:0x1 Enemy(red)][Unknown:0x12]
609E00000400230001001200 //Register to display unit[RegistID:0x4 ID:4][Class:0x23 Wyvern Kn.][belonging:0x1 Enemy(red)][Unknown:0x12]
C0A8000002000000840084006C005C00D200010000000000 //Move units issued to move in WMAP[RegistID:0x2 ID:2][Acceleration:0x0][Start X:132][Start Y:132][Destination X:108][Destination Y:92][Time:210][Flags:0x1][Delay:0]
C0A8000003000000730092005B005600D200010000000000 //Move units issued to move in WMAP[RegistID:0x3 ID:3][Acceleration:0x0][Start X:115][Start Y:146][Destination X:91][Destination Y:86][Time:210][Flags:0x1][Delay:0]
C0A8000004000000950092007D005600D200010000000000 //Move units issued to move in WMAP[RegistID:0x4 ID:4][Acceleration:0x0][Start X:149][Start Y:146][Destination X:125][Destination Y:86][Time:210][Flags:0x1][Delay:0]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
40AC0000FFFFFFFF //Wait until image display[Value 1:0x0]
200E1A00 //[Frames (1/60 second):26 frame sec(0.4333 sec)]
60A700000600000063004500 //Issue unit registered in WMAP[RegistID:0x6 ID:6][belonging:0x0 Player(blue)][XX:99][YY:69]
60A70000050000006C004C00 //Issue unit registered in WMAP[RegistID:0x5 ID:5][belonging:0x0 Player(blue)][XX:108][YY:76]
40A3000006003C00 //WM_FADEINSPRITE[RegistID:0x6 ID:6][Frame seconds:60 frame sec(1 sec)]
40A3000005003C00 //WM_FADEINSPRITE[RegistID:0x5 ID:5][Frame seconds:60 frame sec(1 sec)]
201C0000 //Resume dialog (conversation)(used for BG changes) (TEXTCONT)
201D0000 //Ends_text_started_by_TEXTSTART(TEXTEND)
20A50000 //WM_WAITFORSPRITELOAD
20C90000 //Wait until end of movement(WM_REMOVETEXT)
200E0200 //[Frames (1/60 second):2 frame sec(0.0333 sec)]
21171000 //Fade the screen to black with[Speed:16 frame sec(0.2667 sec)]
20C10000 //Skips_world_map_event(SKIPWN)
40BD0000FFFFFFFF //Erase(WM_FXCLEAR1)
40BE0000FFFFFFFF //Erase[Value 1:0x0][Value 2:0xFFFF][Value 3:0xFFFF]
40A0000002000000 //Erase the units registered in WMAP[RegistID:0x2 ID:2]
40A0000003000000 //Erase the units registered in WMAP[RegistID:0x3 ID:3]
40A0000004000000 //Erase the units registered in WMAP[RegistID:0x4 ID:4]
40A0000005000000 //Erase the units registered in WMAP[RegistID:0x5 ID:5]
40A0000006000000 //Erase the units registered in WMAP[RegistID:0x6 ID:6]
PUSH
ORG $44800
BYTE 9 //max name length
ORG $482bA
BYTE 9 //max cursor position
POP
20010000 //Return

WHY not send report7z?

1 Like

What causes the current game to freeze.
This is because the value of EventID (Plist) is 0x00.
Since this map (0x3A) is designed as Network Arena, the event pointer is 0x00.
Therefore, the LOMA command is hungup.

The map used in the event cutscene uses 0xC5.
So, if you want to use this map in your cutscene, specify 0xC5.

Then the event will work.

However, because you made a mistake in the event, the crash occurs again later in the event.
This is because there is no Ephraim.

UPS
https://cdn.discordapp.com/attachments/470029781795078175/674547057628807178/Final_Fantasy_14_A_Realm_Reborn.PATCH.20200205182730.7z

The event data reverts back to what it was before after I import the new event text doc

Where do you want to import this event?
Your message does not clearly state where you want to import it.
As a result, I could not answer this question.

You should specify where you want to insert the event.