So after reading Matt’s topic, I thought about it and realized that FEU doesn’t really have a general ‘share your spare concepts’ thread. I mean, the average person working on a single hack or project generally has not a lot of time and lots of ideas. Who knows, maybe if you share it someone else will take up the slack? At the least it might spur some creativity?
Anyway, just a throwaway idea I had. The game would have two protagonists, and each chapter swaps back and forth between their views. As you play it, you find out that the protagonists are actually sworn enemies on opposite sides in a war. Each side has its own unique units, neither obtainable by the others. At the end of the game you have to make a choice, and that choice determines who you play as for the last five chapters.
The important thing though isn’t so much the gimmick of character swapping. What needs to be done is take the time to explain each one’s motivations, without reducing one side to COMICAL STEREOTYPE VILLAIN while another is CLEARLY GOOD GUY SUPERHERO. They each must have clear motivations, and the player must feel like it’s a no win situation. This mimics reality, where the winner always demonizes the loser in a war, but in reality both had their own motivations for fighting. Yes, rebels might be fighting a corrupt government, but perhaps the leader of said government is quashing the rebellion because the people in general have shown they don’t really mind the current system, even if it is unfair in many ways.
You could get pretty in depth politically in the game and tell lots of messages. It’s actually a game I’d love to work on but damn, it’s a good 5-10 years away if I’m even that lucky. So yeah, any other ideas people wanna share?
P.S. Primefusion’s TRTR actually has a fairly close approximation of this, though in the end the characters in the second route join forces with you so it’s not exact.