[FE8][Complete]Fire Emblem: War on Two Fronts v1.3 (Final Release)

Hi, glad you enjoyed what you played. Not sure how I missed such a massive number of typos, even after getting someone else to comb through it, but these things happen.

I’m fairly satisfied with the enemy density in the context of normal mode, but when I start making hard mode (probably packaged in with whatever version contains the final chapter) I’ll be cranking up the amount of enemies going around.

Some class specific skills are only there for the playable characters that use them to take advantage of them (i.e canto+, reposition, pivot)

As for the story bits, Varis isn’t really supposed to be a likeable character at the beginning, and the build as it stands doesn’t really have any of the bits that start making him tolerable. Hopefully by the end it’ll feel like he’s gone through some proper development. It’s supposed to be implied at the end of Chapter 5 that there are more soldiers than those that are seen on screen and Rowan slips away amongst the chaos, but it’s not really made clear, which is on me.

The issue with Gawain learning pivot even though he already has it is caused by me putting the class and learned skill the wrong way round.

Other than those gripes, I’m glad you enjoyed it, and I seriously appreciate the screenshots, they were a big help.

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Version 0.4 has now been released, going up to Chapter 12.

Changelog

-Now goes up to Chapter 11, for a total of 12 playable chapters.
-Knight Aspirant’s attack and avoid bonuses have been changed to +0 and 10% respectively.
-Hex’s avoid penalty has been changed to 10%.
-Defiant Avoid now grants +15 avoid.
-Darting Blow now grants +3 speed.
-Leadership stars now grant +3 hit and avoid per star.
-Anna’s palette has been changed.
-Promotion music has been changed.
-Fixed a bunch of typos, courtesy of LegendofLoog
-Changed the stat screen background.
-Fixed most stat caps for promoted classes.

------- Version 0.4 has now been released, going up to Chapter 12.
-Now goes up to Chapter 11, for a total of 12 playable chapters.
so… chapter 11 / 12 is the real one?
if u name the prologue as chap 1 it wont mess up
defiant avoid is already very hard to trigger or maintain without risking losing a unit, the nerf makes it even worse (if you ignore that the skill is already bad except on enemy bosses)
laughs in wind discipline, which gives 10 hit and avo
And some mini portraits (the one without pressing R) looks distorted
No thiefs and outlaws cant steal so had to put Anna in to steal bruh
Imagine speedrunning a chapter in turn 3 becuz some cavs might die easilywotf_1594781964419
Zaion’s desc say hes son of former queen
But then he says he and the current queen has the same father?
Btw wind sword has much higher durability than other 2 magic weapons
Welp at least hint us when Varis gotta promote

The new patch is finally out, containing 14 playable chapters, as well as sweeping changes to the rest of the game. If you had played before, I recommend starting again.

Changelog

Now contains a total of 14 playable chapters.
Thunder mages no longer change gender if they don’t have a weapon equipped.
Many maps have been redesigned - map sizes have been reduced, some maps have been visually touched up.
Ferrus and Darran now appear at the start of the Prologue, instead of on Turn 2, and their starting position has been changed.
Speed now contributes half as much to Avoid.
The initial Prologue event has been rewritten.
Many units have been rebalanced.
Zaion now spawns with an item that negates critical hits, and has a new animation that doesn’t take twenty years.
Numerous other minor changes.

The Patch

https://www.dropbox.com/s/589dl3uscovum7g/FE8_WoTF_24-08-20.ups?dl=0

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oh no
my save oof
nvm let’s play the hack despite sally being not that op
who’s zaion?
Actually I think speed is not too op (you nerfed it into same as its avo boost) (except lasara having high speed letting her to dodge tank with luck)
Enemy hit is somehow pretty low
I dont think theres any differences in early chapters?

Edit:
Literally every axe users have pathetic mag bade and growths
And halberdier only gets grid master? So much for having to be lance locked
And since that guy was promoting into an assassin maybe you shd give him more skill growth instead of str
(No thief so your forced to use anna if you wanna steal)
Actually I think theres no noticable difference (except smaller maps)?
Dude why did elysa have str growth shes a mage

New chap bottom house
‘Locked up’ instead of up
Lol the boss could just defect

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“Expect fairly frequent update” lmao no

Yes, it has been six months, yes, you’ve forgotten who I am and no, I wasn’t doing anything particularly important. I’ve been sitting on this mostly finished for a very long time seemingly rendered unable to release it through the power of sheer burnout.

As for what’s changed, well, there’s a fair amount.

What's new

Now goes up to Chapter 15, for a total of 16 playable chapters.
Additional stealable items have been distributed across enemies.
Outlaws and Assassins now have Steal instead of Locktouch.
Fixed the majority of character portraits, mainly minimugs, and changed some palettes and map sprites for better consistency.
Altras’s death no longer causes the graphics to explode.
Chest Keys and Door Keys have been added to the preparations armory.
All units can now S rank multiple weapon types.
Restored promoted level caps to their vanilla values.
Doubled EXP yield for staves.
Changed Ferrus’s class name and stat caps to reflect it being considered first tier.

Supports are halfway done, four chapters need to be built, then I’m going to make some alterations to the game’s dialogue, then it’ll be done. I promise that the next patch won’t take half a year to come out for no reason.

The Patch

https://www.dropbox.com/s/o26siipacfjc8ob/FE_WoTF_10-02-21.ups?dl=0

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after ch14 , fleta is nowhere to be find, is this intended?

That’s an extremely weird glitch. I’ll have to look into that.

EDIT: The fourth unit in the deployment order is erased at the start of Chapter 15. I have no idea why that happens, but as soon as I’ve figured out why it does, I’ll replace the patch file.

EDIT 2: Fixed that bug, as well as Chapter 2 being incorrectly set as a rout chapter instead of a defeat boss chapter. If you already reached Chapter 15, restart the chapter and your units will load properly. I hope. If they don’t, watch the event once, restart the chapter and skip it.

I’m really enjoying the game so far but shouldn’t varis have a support for larisa because their old friends

Hi. You might be wondering where I’ve been the past few months. Well, I have indeed been working on the hack. However, I went back to the drawing board for much of it. Hopefully by the time I’m done with what I’m doing, the hack will be much better for it, but I have chosen not to release a new patch until the entire game can be played through to completion. I’m shooting for a July release date, but that may get pushed back to August. The wait will be worth it, I’m sure.

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Nice!

don’t lie to me, I know of your multidimensional existence.

seriously though I hope she’s playable, we don’t get enough playable Annas

I initially read the title as War on Two Fonts and thought this was a shitpost hack until I saw the story, good luck on the project

Anna is indeed playable, yes.

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So, quick update: It’s done! That’s right, the hack is finished. The only thing that needs to be done now is a round of playtesting with some very forgiving friends. The thread should be updated with the new patch and everything by Friday at the latest.

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Super exited for the final release! Been following this project for sometime now and am glad to finally see it come to fruition. I wish you luck in your final round of play testing!

Hope your hack reach its satisfying conclusion with the playtesting.

It’s here! The patch is in the original post, along with all the new information.

This hack has consumed the last year and a half of my life. Looking back on it, this is what I’ve spent almost all my spare time on. It’s done now, and I don’t really have any intentions of continuing to do any work on it, unless it becomes urgent for whatever reason, like someone finding a game-breaking bug. I’d go back and replace a lot of the F2U portraits left in the game, but I’m only one man, I made this by myself and I have the artistic talent of a monkey. It was hard enough doing what I’ve already done.

I hope you enjoy it regardless.

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I’ve been looking forward to this for a bit now, congratulations! I’ll give my feedback when I get a good grasp on some chapters or do a full review, either way I know it’ll be a blast!

Hello there ! I have an issue, not with he game, but the google sheet explaining the characters. I don’t know if it’s been mentionned before, but it’s not in public access. And… That’s all.

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Sorry, I am a monkey. Fixed that now.