Why yes, the FEE3 schedule has arrived. As it so happens, it’s been three months since I last posted a progress update. Showtime is in three weeks: will I finish Act 3 in three weeks?
Well, I’ve been chipping away at progress here and there, mostly in that ever-unglamourous grunt work that either can’t be screenshotted or makes for a boring screenshot. What interest is there in unit stat adjustment comparisons? Well, Ryan had 7 more strength than he should have, so he’s been nerfed, and boss stat lines were all over the place. But enough about that.
Have a small few teaser screenshots. Toad’s been there from the beginning, but I added a hackbox extension, so he doesn’t lose half his head anymore.
The main thing to note is extra units: at the time of writing, 83 of the 100 random units have been determined and will be implemented for version 0.4. Who are these newcomers?
Well, this heavily-redacted character sheet will spill the beans. The censor wasn’t perfect, though, and he forgot to cover a few letters up. If anyone can figure out everyone, you can have a cookie, that internet prize of a bygone era.
War of Lovers showtime: the 10th of November. Either I’ll have a release then, or I won’t. Regardless, it’s the presentation immediately after Dies Emblem, which beats the total planned War of Lovers unit count by I think three. Of course, Dies isn’t restricted by pesky GBA limitations! Patch or otherwise, see you in three weeks.


