I have caught wind of this bug. My apologies for the inconvenience. I’ll try to fix this as soon as possible!
Just for my record, have you started a new save file completely, or are you replaying the chapter from an earlier save?
I have updated the patch file with a new one that should work.
Edit 2: So it turns out that it was because the seize event had a different end event than the chapter itself somehow. Everything should be fixed right now! Thanks to @Armory for helping me figure this out!
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I have also caught a softlocking error. Right after watching all the pre-battle events for Chapter 2x, the game locks up by removing all enemy units that were there. The map becomes empty and no input works.
I’ve resumed the chapter, restarted it and skipped all the dialog but it still happens. Too bad, because so far the hack seems very good despite the so far obvious similarities to Sacred Stones’s story.
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I’m sorry to hear about the softlock error. I’ll try to replicate it myself and fix it. When I do, I’ll release a new patch so that you can continue playing if you want!
I was already ready to blame the emulator (JohnGBA) on Android, but I’ve imported the save to PizzaBoy, too, and the same thing happens.
https://file.io/bcongMb73VDT
Here is my sav file, hope it helps with the debugging.
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Hello everybody!
Just a quick update here for you all! Fire Emblem The Prophecy of Flames has been updated to version 1.4.2. @Armory did some playtesting of version 1.4.1. and discovered some bugs, which (should) have been fixed in the new patch! The new version is available via the Drive link that is posted all over this thread. The bugfixes include:
- Jarred leaving the party constantly in the early game. Jarred should be part of your party permanently now, as previously I Thanos snapped him from existance with the delete command… Whoops…
- Two units from chapter 2x should now carry over their levels and inventory over to chapter 5x. Once again, the delete command was to blame!
- The transition between player parties in chapter 2 and chapter 2x should be going more smoothly now.
- Not per se a bug, but Lyanar’s map sprite should now have its proper, recolored hair.
If you find any new bugs, please report them so that I can fix them!
Once again, thanks to everyone for playing the game and checking the project out! Until the next one!
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Unfortunately, this update hasn’t fixed my freezing bug in chapter 2x when the first player turn begins I’m wondering if I somehow managed to break my save by using an incompatible emulator or doing something odd in-game?
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Ah, I’m very sorry to hear this. It could definitely be an emulator issue. Does the new save file I shared with you also freeze chapter 2x, or is that not the case.
As far as I know, there should be nothing you can do in game that bugs out chapter 2x, as that game makes a party switch. The fault would be with the way I structured the events, not the way you play the game!
Your save indeed let me play and finish 2x but now after entering the world map when I go to the menu, all I can see is this:
I feel like I should just restart and play your hack on mGBA on PC or something. It will probably be more stable since others managed to play it just fine.
What the heck? Okay, this is not supposed to happen haha.
Maybe replaying it would be for the better yes.