Thanks for the additional feedback.
Regarding Leah’s performance, I am providing her with a limited Rapier weapon to get her through the early parts of the game and increasing her Con. Majestra also has 50 uses, and will be reset after the time skip; When also considering the Hammerne staff, Leah can probably spam Majestra as much as she wants.
Gah! Balancing is very difficult when considering I have been the only person play testing. I have probably done 40+ playthroughs, and at this point, the game is very, very easy for me to complete. I will be of course doing changes the more I play.
- Chapter 2 is easy now that Leah begins with a Rapier because it is super effective against everything. You also don’t even need to kill everything, and just rush to the gate instead. You can beat this in 4-5 turns.
- I honestly don’t think Chapter 4 is too bad if you secure the forts. Just bait the boss, and win. Faith does have a difficult time on this map, but she can get the villages and pick off enemies. I will say that this chapter appears to be very difficult the first time one plays.
- Chapter 5 is difficult, and in my opinion is probably the most difficult map in the current build. This is also the chapter I have the most fun with when I play… but I guess I enjoy fog of war. I believe there are only 4 units that are reinforcements, but I can play around with it.