So, back again. I have been busy with my exams, but I have been playing when I had the time. I finished the version I was playing, chapter 29 being the last playable one. I promoted everyone at level 20 except Benji (no Master Seals left) and Shiloh/Riley (I think they didnât exist in this version) or Sterling (played normal mode). So here I go. Sorry for the long text:
-Chapter 25. This is the chapter when you nees to realise that leveling up characters to level 20 before promoting or choosing units to 100% supports has no place in the game anymore. So difficult with all units so far away⌠Once they got together I managed to control the map (even had time in the last turn to go for the boss). Didnât expect Cobalt dying. He looked unique, in the sense that it made me thought all the time he would be recruitable. Fun chapter once you get your people together.
-Chapter 26. Recruiting Ozias can be really difficult, due to him possibly dying on the second turn if heâs not lucky. I would give him some Elixirs. Reaching him while surving this episode with only males so you can recruit Amanda is also hard. Once Amanda started moving I thought she was going to simply going to go away from the map. What a terrible surprise as I saw her moving to my units. Once I recruited Ozias I had to run back from the door at the botton left, run through the forest and enter through the door on the right. There I managed to kill all enemies moving except Amanda. I placed all my units out of Amandaâs range except Rob (General), and tanked her until her weapon ran out (healed Rob with Liang and rescued him every turn, basically doing nothing in those turns with the rest of the team). Once she was not a problem, I got to finish the rest of the chapter. Liked it a lot.
-Chapter 27. Recruiting Shane and Amanda is hard, because it means youâll have to send half your squad to each place. Once you have Amanda, you can clog the tunnel a little bit down and to the right of where you can get the Strike Rune. I found this crucial once the enemies started moving. If you manage to get them stuck after that wall, youâd be able to get the chests in the map. Boone or Amanda are good to tank this, but I took their weapons so they wouldnât kill units, meaning I could level up to level 20 Faith and Parvatti. The guard amulet is essential so the boss doesnât crit Boone if you choose him. Iâd add aome kind of reward for keeping alive the green units, as I managed to do so thinking there would be and I endep up looking as a clown for saving them.
-Chapter 28. To me, this chapter needs some changes to enemy respawns. I went to the left and clogged the entrance with Boone, and thereâs nothing they could do. I watched as enemies respawned for almost all points in the map and died one by one against Boone. The enemies spawning to the left were massacred with my units, as I outnumbered them. When the reinforcements whined down, I took my squad and killed the rest of them⌠and it felt like the rest of the map was empty. I feel like this chapter would benefit more from reinforcements spawning once you cross certain zones in the map (the zones with the runes for enemies in the superior part of the map, the stairs to enter the rooms to each side). If you crossed the room at the botton left, youâd get enemies spawning in that place for x amount of turns. That would help to make the map feel alive, and not like you already finished. The idea I was against in chapter 24, where enemies would spawn (in your own turn) when you moved through a certain point would work so well here, because it makes sense storywise (they are illusions. Sheâs spawning them as you get closer to the Black points (donât remember the name, sorry).
-Chapter 29. I agree with some of the thing said before. The ship needs more defense. I once saw how it was oneshoted by a promoted Gargoyle that x2 it. There was nothing I could have done, since the gargoyle had just spawned and the ship was full health. Also, the damage done by the ship is too low. Leahâs mother would get one shoted to by Shadowshots by units that had just spawned, making impossible to reach them in time, which was annoying (Iâd say that her resistance should get a little boost too, but you can rescue her till you destroy those enemies). Fortify is the key in this chapter. Also clogging the bridges helped me get through it, with Amanda, Boone and Liang (last one was dodging left and right). Got to promote Helga and Roxie in this chapter, and gave Roxie the dreamcatcher, as she had the lowest overall of all my units (I have an Excel sheet where I keep track of all my units attributes and supports chapter by chapter. Overall is just ((PV + Power + Skill + Speed + Defense + Resistance + Luck)/7). That way I keep track of which units I need to be more careful with. Roxie had some rough levels in the beggining).
About the houses in this level⌠maybe one of them could give you something useful? Maybe another one just spawns a zombie as you visit it (the person living there turned). Give some incentive to visit them.
And that was it. Iâd probably wait like 2 weeks to start the full version, to see if you implement some changes. Some final notes:
-I ended up buying 11 Master Seals in chapter 24. I got all the ones I could steal or by opening chests. That means I was short 2 Masters Seals (Benji and Shiloh/Riley. 3 if you count the hard mode exclusive character. That would mean youâd need to buy 13 Master Seals to promote everyone, which using the Silver Card would end up costing 65000 gold. I would make some enemies drop gold so this amount doesnât look as impossible as it does. Also Iâd make more Master Seals available in chests or by stealing from enemies.
-Once again, I hate when they make me choose a character over another one. I like it storywise, but I hate not being able to have both units at the end of the game. I canât talk how to do so with Shiloh and Riley, as I havenât seen those characters, but with Wanda and Tanya I would make one of them recruitable in the same way Lionel is recruitable. Iâd make the one who ends up not chosen a monster in the same chapter as Lionel, with Shane being the one character required to talk to them (after Lael got in contact). For Tanya I would choose a Gorgon, and for Wanda a Tarvos. That would make for an interesting way to recruit the other part. I know you have a lot of characters in the game, and you probably wonât use that character in the 3 episodes left, but I think having them all and purifying them would be a great option storywise. Also, it gives Shane something to do.
-I would add the location to secret shops in the Runeguide pdf. Also some support guide, where we can see which character can have support conversations with who.
-Iâd love for you to find a way to implement something to do like 3 support conversations in the preparations for battle, so we can 100% that, as I donât know if it is possible with the great amount of characters in the game.
-Recruitable Cobalt. Thatâs it.
-The story. I liked it a lot, but I was a little bit lost with Devante and the Proclaimers. They are trying to kill youbthe whole game and suddenly they are not so bad⌠It was a little confusing. Maybe it needs a lil bit more of the organization realizing that Devante is being consumed and that they were wrong. Also, Queenie escaping every now and then to talk with Devante (when he is trying to kill the squad) feels weird. Someone should notice it. Lael joining should cause some trouble to Queenie, as she reveals she was so close to his brother. Joseph being more suspicious couls be the way to go, as it gives his character something to do.
-This is a grip with all Fire Emblem games, so it is normal that it happens in your game too. Some characters get lost in the shuffle. Despite the connection to Lionel and the White Lions, Ariel feels like sheâs just there. Saoirse feels like sheâs just there for her chapter. Shane feels like heâs there only to be saved by Wise in chapter 27. Brett is almost non existant after the time-skip, to the point that Iâm not sure if he was someone important or not⌠While other secondary characters like Wise, Joseph, Myles, Queenie feel important to the story and like they are there, other fade away completely and end up being just another soldier in your army. I get it, is impossible to give character development to every character, and maybe support conversations help this matter (the version I played had barely any support dialogue). I wish support conversations worked like in Awakening, where you donât have the 5 conversation limit, because I truly love the characters you have created, and it would make all the characters feel more alive, but I get that it canât be done without something like the support system between battles I talked about or something like a Tower of Valni, or how it could mess up Support bonuses. I wish there was a way, because I truly love the characters in this game.
-Tower of Valni or something to play after the story is finished. Please!
I think thatâs it. I am so happy I can contribute to the game, because I thinks you did an awesome job. Canât wait to hear what you have to think about all the things I said in thia message. Once again, sorry to all of you for the long message. And sorry for any mistakes you may find in the text (getting used to this phone keyboard).