First post here but I just finished the hack and wanted to give some thoughts! I got super into rom hacks during lockdown 2.0 in Toronto because, well, looking for new things to try.
Overall, I really enjoyed the hack. The overall story motif has overall been done before, but I feel with the mixed motives/grey morals of the Proclaimers made it feel fresh. I also really enjoyed the fact that unlike most regular Fire Emblems, all the characters aren’t in agreement on the best course of action, or who’s in the wrong and in the right. I didn’t end up using Queenie, but I wish during the main game we saw a little more interaction between her and Joseph, Myles, and Leah; perhaps it’s seen in her supports but I think Joseph questioning her actions and motives could’ve been seen more. The Proclaimers heel turn into quasi-“good guys” also felt perhaps a little rushed - especially Devante.
I liked the dialogue but I did find that there was an overabundance of stuttering used, the “I-I don’t know what to do!” I understand it shows hesitancy, but it feels like every character does it all the time, I noticed it at first during chapter 18 where the queen (whose name escapes me) does it like three lines in a row.
As for the characters themselves: my favourite is Amanda, hands down. We stan a thirsty queen. She’s actually a sociopath. Joseph, Myles, and Ariel were also standouts for me story wise. I wish Leah saw a little more involvement post-time skip because I really liked her drive in the first part and she felt more like a tag-along post-time skip but I still enjoyed her arc.
In terms of visuals, major kudos to you for developing two portraits for like every character. I’m digging all the beards. I think you could do a bearded-run which would be interesting. The only mug that felt out of place is Lael post-time skip; she still looks like she’s 5, I dunno.
Gameplay wise I played on hard mode and felt it had a pretty good difficulty curve and for the most part felt hard, but fair; meaning if you just rush in you’re gonna die pretty fast, so if you’re not careful and thinking ahead you’re gonna have a rough time. I really enjoyed chapters 16, 18, 19 and pretty much the whole end game after Lael promotes.
That being said, I felt there were 3 chapters in particular that were unfairly difficult and essentially subject to RNG, those being Prelude 3, Chapter 23, and Chapter 26.
Prelude 3: Trying to get both the body ring and the jail is incredibly tight timing wise and essentially forces you to split up Joseph and Myles. If you’re like me as well, Myles has to rely on getting the Wa Dao from that random myrm because he’s running incredibly low on available weapons. You essentially are forced to put Myles in dangerous range of several myrms, and someone with a killer bow in the hopes that he dodges some hits so he can get the body ring. Furthermore, there’s a lot of choke points but frankly the characters you get this chapter aren’t exactly tanks minus Vergil who’s decent but also has axes and so has to be wary of being doubled easily. Faith is almost a handicap because she’s so fragile. And perhaps my Travis turned out poor but the dude was doing like no damage and doubled nothing. You’re essentially relying on the thieves that are released to be dodge tanks for you so the enemy is distracted so you can place yourself better and escape, but you still have to take out some enemies or you’re going to get overwhelmed very fast. In several of my attempts the thieves died within the first 2 turns of being released which pretty much signaled a no win scenario. You almost have to be aggressive against the boss on the right because if you try to run to the left without choking you end up in the middle of the field with reinforcements coming from below and the boss on the right so one of your characters will die. I had to replay this chapter a bunch of times in the hopes that Myles would dodge effectively and not get crit by the random killer bow, and for the thieves to play nicely and dodge and hopefully block up some space. It just felt way too RNG heavy.
Chapter 23: Perhaps I have bad luck but Edith died twice down there solo. From my understanding, if characters other than Boone or Lael entered within a certain range they’d become berserk, so I don’t think I could’ve even gotten there in time. Like I said, maybe just some bad luck, but the fact that it can happen is frankly annoying because you don’t really have much to any control of it as a player. I also had Pepper join this chapter who is a godsend but I think if she weren’t there I would’ve struggled a helluva lot more. You can’t really rush down to Edith because the reinforcements are so many, and many of them have much better movement than your units that you often get “trapped” for several turns in the same areas because you have to defeat the onslaught so you don’t get picked off on enemy phase. I loved the concept of this chapter but I think even just slightly fewer enemy reinforcements would still keep the difficult alive without it being frustrating. Also, Faith is just kind of a liability in hard mode. She had 19 hp in my game and essentially died to literally everything. Trying to keep her alive was a challenge in itself. It’s why I’m Team Helga because she’s anti-Faith.
Chapter 26: Similar problem to Edith, Ozias regularly died for me on turns 3-5, which makes rushing to get him time wise very very tight. I also wanted to recruit Amanda and so I used only dudes, the only male healer is Shiloh, who some players might not even get. My Shiloh didn’t have the weapon rank to use psychic so that wasn’t really an option to heal him. I had to kind of hope that my characters dodged the mages and archers around the door so I could push through on time. I also have issues with the bolting user in the top left. I love the concept of Amanda chasing you down, and I feel like in order to actually push through to the throne the intention is to have one small squad kind of lead her on a loop-de-loop around the map, while the other squad pushes through the enemies. I feel like due to the starting placement and time wise you essentially have to loop her around the left side, but the bolting dude literally has range of like half the map, and because there’s enough reinforcements that you have to clear through, your characters are likely gonna be at least slightly damaged. It just makes them easy pickings for the bolting man, so, if you’re like me, you cleared him out first turn he arrives. But there’s the troubadour with the sleep staff and Amanda approaching that can really screw you over. But you kind of have to take him out or there’s a strong chance he’ll kill one of yours. I liked the menacing presence of Amanda chasing you but man this map felt just unfairly difficult in terms of the early portion, you essentially have to split your army in three from the get go: one to get the treasure in the upper left and take care of bolting man, one to defend/take out the cavalry from the south, and one to push through to save Ozias. Trying to save Ozias in time in hard mode just had me hoping that he dodged a hit or two so I could get to him in time and I don’t know if there’s a way I could have reached him faster.
Sorry for the essay! I really liked the hack and wish you luck on polishing up the final details. : )