Fire Emblem Temple of Ardesia [33 CHAPTERS, 15 Gaidens, 48 total]

Quick patch
Version 1.82

-Added special animations for Lenora, thanks for Xavier.
Both for her promoted and unpromoted form
-Did the rebuild. The rom is now 7 MB lighter, but I’m too busy to properly playtest it for now.
Be aware of bugs.
I’m planning to keep on fixing bugs and grammar mistakes, so I decided to split the new patch in two.

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Next patch will come on Thursday.

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Version 1.83

-Due to having freed some space with the rebuild, I have inserted a lot of new classes!
-Camel rider: enemy only, it’s like a paladin, but can traverse sand tiles without impedement.
-Dread figthers: mystical swordmen who can resist magic.
They can also use magic (either dark or anima) and are effective at killing mages.
Minar, Paolus, Mirikon and Tirana can promoted to Dread Figthers.
-Baron, Hospitalier and Arch Knight: variation of the general class who can use magic in addition to phisical weapons. All armor can promoted to either Hospitalier or Arch Knight, but none can promote to Baron. Durante is now a playable Baron with A rank in all weapons.
-Malig Knight: wyvern riders with heavy armor. They wield Dark and Anima magic as secondary weapons. Arnand and Salafir can promote to this class.
-War Monk/Cleric: like a bishop, but uses axes instead. Fausta, Bastiano, Lili and Piero can promote to this class.
-Adventurer: an archer that can use staves. Marcello and Silvia can promote to this class.
-White Wing: A falco knight that uses light magic instead of staves. Sika and Machali can promote to this class. Famille is now a White Wing instead of a FalcoKnight.
-Adjusted some palettes
-Corrected some grammar mistakes
-Fixed some bugs in 3-1x.
-Already added in 1.82, but I wanna point out that Lenora got special battle animations, thanks to Xavier.

WARNING! This is the rebuild version. I haven’t finished testing it. I was very busy this week.
I’ll do my best to correct any mistake. Nonetheless, have a nice time playing my game!

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With respect, I feel like before you insert any more classes, I think you need to stabilize your chapters first.

I know I know, but this is something that I felt doing it. I should playtest the rebuild version but I’m very busy. I’ll let one of my friends do the playtesting (at his own pace) and I’ll keep updating this page for bug fixes. According to my planning, the story should be completed on March (with grammar fixes) and the last bug should be ironed out on April. That is, hopefully.

Tbh: with my experience in programming, there will always be a bug that pops up from time to time, I obviously shall fix it even after April, unless it’s something minuscule, like a brigand not dropping a vuln.

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