Version 1.68 (quick fix)
I’ve finally managed to fix some serious bugs.
-Fixed a text error in the end event of 4-1
-Fixed an event where the second part of 4-1x would erase player units
-Fixed some palettes
-The conversation to recruit Ze diong in 4-3 and Ferdinand in 4-4 now works (the one of Ze diong are placeholder)
-The shops of 4-4 and 4-4x now sell better gear
-The animation of Vilnius have been adjusted correctly, now with a custom map sprite
-The option to recruit the three desert guardians now works as intended
-The dancer won’t spawn in 3-F if Vilnius is alive, as intended
-The boss of 3-5 spawns on turn 9, as intended, but onyl if there are 30 or less enemies. The condition will be checked every turn until he spawns.
-The dark screen of chapter 3-2x has been fixed.
Note: I got some free time so I decided to stop being lazy and resume working. This will be the last patch until the big update in July.
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Ok, Im giving this hack a try once again, but man, so far it has been a little difficult to digest really. Im only in chapter 1-4 and Im considering dropping it if the issues continue on. Sorry if I used words that may sound harsh, but I want this hack to become great, trust me, I can see something great hiding in there, deep.
So far:
-Biggest issue for me is the grammar errors and such, sometimes it is confusing to understand the characters with so many mistakes in writing. I guess English is not your first language? Well, that’d be something external and I cant knock you too much for it but man it really affects the hack.
-There are still tons of graphic bugs, not so much game-breaking or softlock or any or that, just way too many map bugs, character bugs, bugged portraits and such, not to mention some characters are…lets just say ugly at worst (Nazir and Marcello Im looking at you) and kinda strange-looking at best like Avilian’s eyebrows and Ivo’s eyes in the gaiden so far, oh and those Ardesian soldiers make my soul shiver, omg they look terrifying like they want to snatch my soul with their eyes.
-So far…it has been nothing but escape maps forcing you to be way too focused on having everybody in the group so you cannot deviate too much to let’s say kill that Zanbato and Hammer enemies in Chapter 1-3 or you will barely make it in time to recruit Irma and escape (which I was also making the mistake of attempting to speak to the boss with him only to then reach him and realize later here that it was removed so I wasted time and someone died for it, like why even leave that dialogue in when you already removed his recruitment like a year ago?).
-Some of the story is a little…silly lets say, like how Arcadius is talked about like this incredible hero by two of the characters, Marcello and Minar, but gets offed in the lamest way possible, without a single attempt at fighting…not even by the evil woman…but by some random assassin despite being an incredible fighter and with his back turned no less. Also…way too much dialogue, too much, and the flashbacks, I have skipped most because I have played for what feels like hours already since starting the hack again and half of it has been reading unnecessary dialogue mostly the flashbacks.
Im not sure if I will get tired after this next chapter but all of these points are really taking away the enjoyable factor of this hack. The most default thing about the hack is so far the best, which is the fighting mechanics, and I like that this one also has the high tomes like Thoron that are barely used in most hacks. The ship gaidens were also so much fun, not to mention the ability to use monsters, I always love when a hack lets you do that at least for one map. The hack has its positives, but it still has so many negatives that almost ruin the experience for me enough to abandon it before reaching the halfway point again. And keep in mind…I tried playing this hack last year and gave up because of most of these same issues and didnt even get to the first gaiden map.
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The author recently removed the “COMPLETE” part in the title because they said they are aware of all the issues with the hack and knows it needs a lot of work while addressing a lot of the things you said. Not that far of a scroll up, they said this just a little while ago. It sounds like you should stop playing and wait for them to finish the hack once they finish working on it again.
Might be best yeah, I admit I jumped into downloading it without too much thought into if it was fully completed or not, because I love playing long hacks with over 30 chapters. It sounded interesting, so in hindsight I should have read a bit more about it before jumping in blind, which I did trying to avoid spoilers, not a good idea I guess. Anyway, I hope this ends up being a good hack in the end. Like I said before, I see good elements in there and I believe it can end up being great. I’ll drop it and wait a few months perhaps. Thanks for the reply, and best to him if he reads this.
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Yeah I agreed with everything I said, I didn’t want you to drop it without knowing this isn’t a reflection of a final product. I got further than you are now so I know this hack can be great.
Wich version are you playing?
I fixed many grammar mistakes in the latest patch.
Can you tell me more about what you don’t like of the story? One of my friends is reading it while playing, and so far he didn’t complain. I would like to see your POW.
Hey Freccia,
I think there are a lot of information and conversations in the first two chapters.
Those COULD be spread across several chapters.
There’s, for example, a long conversation between a king and his knight in the very beginning of chapter 1.
But the maps of the first 3 or 4 chapters have seemingly nothing to do with the conflict of kingdoms, sooo…
Conversations about strategies of war and politics could or should be in chapters, where they… suit better to the topic… if you know what I mean
Maybeeee… working with a world map, like FE6+7+8, for a bit story telling and a chapter pre- and afterview? Could simplify things a bit more, too.
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I can remove the dialogue between Eusebios and Reidun. Thanks for the tip.
Anything else?
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There are no more suggestions or complaints from me (yet).
And no need to remove the conversation between Eusebios and Reidun from the whole game
I like the Escape-Map idea, especially because there’s no Rush in terms of Turns.
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What difficulty are you playing? There’s a time limit for almost all maps, in Normal mode is more lenient. On chapter 1-2 trough 1-9 there are plenty of anti turtles.
Hey, game looks fun. However my game keeps crashing in the first chapter during the first enemy phase. Don’t know the problem
I am a FE6+7 freak, so the time-limit ideas I know are time-limit for surviving and time-limit for gaiden.
I rather prefer grinding than rushing
I rather prefer crushing through soldiers and bosses without problems than having trouble all-over.
FE6 and especially FE7 were more about story than to put a stop to the end boss at all available means (no matter how many units die).
What emulator are you using?
I found out another bug. If you have more than 100 items in the supply, some of them will be lost. I advise to use characters invetories to store exceding items. I’m trying to find out what’s wrong.
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I am using the mobile emulator “John GBAC”
In that case I suggest you to use another one. This is the first time I ever heard of this bug.
I suggest you to use either mGBA (my recomendation) or No$gba.
Version 1.69
-The gaidens 3-1x, 4-1x and 4-2x can be played. On 4-2x, there’s a tricky door that close automatically everyturn. I dunno if I should fix it, I find it kinda cute.
-Fixed a bug where viewing the Supports of Vilius, Zemir and Simer would crash the game.
-Reduced the number of turns needed to complete 4-2
-Added some green units in 4-4
-The gaiden 4-4x can be completed with a talk from Nilo to Nila as intended.
-Mojgan and Masohe will get a pair of Orion’s bolt at the start of 4-1x, in case you need to promote them.
-4-1x has a tricky mechanic. It’s a suprise, be aware to bring torches.
-The boss of 4-4 will spawn of turn 18 instead of 15.
-There’s a bug in 4-3, if you berserk a fleet and it will attack any unit, a loud buzing sound will be played indefinetly. It disappears if you save and suspend or use any savestate. I dunno why, but I think this oversight is very minimal.
-There’s was a wrong flag that when triggered, disabled Ferdinand recruitment: it has been fixed.
-Added more chest keys in 4-2
-Added a secret item.