I modified “Shaver - DS 9 @Mikey_Seregon” to make the wind bow motion.
Map Contest Round 12 reminded me that I was going to release this publicly - introducing FE8 Lava Cave with mountains! Also includes the rocks from Western Isles and a working fog palette (because IS was too lazy to do one). 99.5% compatible with vanilla Lava Cave maps (only the weird fe6 heal floor tile has moved) and uses the same animations.
Cheers for this, did a quick edit to provide a companion for my old sword nomad card.
e: too quick apparently as I missed the feather
One day I decided that it was time to add more variety to the generic soldiers seen in Fire Emblem GBA. Sure, they have their charm but what if they dropped their heavy armor in exchange for something more comfortable yet protective?
Hopefully these new recruits can steal the show with their new outfits!
Made an edit of the FE8 female ranger to have a bandana. Only did the bow and unarmed animations because this was all I needed for my own project, but people are welcome to do other weapon types if they so desire.
The vanilla Ranger sword animation probably needs an overhaul in and of itself beyond my animating ability, though.
Download link here. Let me know if there are any issues.
Ask and you shall recive…
I decided to finish an old project of mine. I took N426’s castle tileset and added some parts I felt were missing.
I also fixed my village tileset so that it would be compatible with the snow and the secondary palette. Forgot to do that the first time around.
22 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Alren (just credit cavalryunit)
Arran (just credit nickt)
Oringal by Robinjonator+SomeDenseGuy
blinking frame fixed by me
Slightly alted fe11ish jake
Esme (Irving’s mom) from Dark Deity is done and formatted. My first full custom I am posting to FEU.
(the other ones I didn’t end up liking so never posted)
Hey guys I made a little thing with the infantry lord for both male and female variants. Here you go. Yes, they are F2U.
and the Female class Map sprite.
Well, that is all. See ya!
Added a motion to Gladiator’s critical motion, created by Waleed, to make the axe spin in the air like Berserker’s critical motion.
3. Axe rotate
HIT motion when poisoned.
From the poison of FF6.
I use “Use magic motion when physical attack hits” Patch to change the hit motion to magic.
However, due to the limitation of this patch, the motion at the time of NO DAMAGE cannot be changed, so this motion will not be displayed at that time.
It is a screwdriver-like motion of Romancing SaGa 3.
I couldn’t reproduce the translucency of the background well, so I’ve made various corrections.
Translucent animation is difficult.
This animation is created in FEditorAdv format because the 1-dot line is important.
This is a bow trainee, that I’ll call the Fletchling. Was made by editing RenOokami’s old bow pupil sheet, so credits to them as well.
Chain sword general. Let’s rock.
Edit: Quick update to fix ranged idle.
And what would one of these be without a version for the shield general?
Neimi with long hair
Butch (Fallout 3)
11 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Taken from mug medley and make some alt
since the originals are F2E ,these also F2E
I made another critical motion for this bishop motion.
I think the original author of this bishop (Matriarch) was MrNight48.
I also created a recolor for light red hair.
I wanted it to be the same color as Myrrh’s hair.
I have found a 1 dot error and will report it.
“Infantry - (Axe) Fighters and Warriors[Warrior-Variant] [M] Tellius Rework\5. Bow\Bow_003.png”
It’s too small to understand, so let’s zoom in
Also, the dmp of this bow motion is broken.
When importing from this attached dmp, the palette appears in the upper left corner.
If I import from a txt file, this does not happen.
If I import from a txt file, then export and create a dmp file, and then import that dmp file, this problem does not occur.
Maybe the FEBuilderGBA that you used to use this dmp file is too old.
Warning: Flashing Colors
I’ve been working on Army Animations for 7 months now. I’ve been very busy, so I haven’t been able to finish it.
By the way, I made it based on an idea I got from someone.
These animations are compatible with both FEditor and CSA.
It’s “F2U F2E”, but I’ve done a lot of fine-tuning, so if you edit it too carelessly, you may end up with a mess.
Please feel free to use it if you like. m(_ _)m