Sooo… I’m a fairly new hacker who’s been getting into the technical side for a while, but have now decided to create my own hack. This is an idea I’ve had for a while and now that I’m more certain of being able to create a complete hack I want to throw this out there so that I can get some feedback on it.
Well, first things first, it’s a crossover hack between Pokémon and Fire Emblem with (mostly) Fire Emblem mechanics, set in Hoenn about two generations before RSE.
In a world inhabited by powerful creatures, the ability and talent for training these beasts has long been regarded as a marker of status. Through a series of yearly tests, the Hoenn Pokémon League scouts for these skills, offering its recognition and prestige in exchange for the trainers’ loyalty and service. The competition is fierce, and only the very best are selected for the limited positions the League offers.
Greta Hopper is a young trainer from Petalburg with the typical dream of earning the title of Ace Trainer. She enters the League with high hopes, but when a series of unexpected incidents occur, Greta must adapt her decisions to the changing landscape of the world around her. Along the way, she learns lessons about corruption, power, suspicion, and leadership, growing from idealistic newbie to experienced warrior.
I want this hack to mean a lot more than just “Fire Emblem but with pokémon in it”. All of the playable characters and many of the bosses will receive development through in-game events, with dialogue and available choices changing depending on who stays alive and who talks with whom. (For example, if a certain dancer supports with a certain other character, she’ll eventually teach her how to fight with a sword.) Expect a lot of bosses and NPCs with actual, diverse motivations, and a deconstruction of the typical concepts in the Pokémon and Fire Emblem worlds.
On the technical side, a lot of the features in GBAFE and FE8 in particular have been explored and expanded upon. The world map has been completely changed, and I’d like to fully utilize the capabilities of the FE8 engine to have a less linear map and storyline. Several other technical changes are showcased in the screenshots; see if you can spot them all :).
Ideally, I’d also like to give a lot more emphasis to the “trainee” classes introduced in FE8, but I’m still working on cracking the hardcoded “auto-promote at level 10” part of that.
Screenshots and other progress:
Music:
link to music